I really enjoy the practice of worldbuilding. Coming up with a whole lot of something from nothing and bringing it to life, potentially for use in a story at some point down the road. My main sort of love affair is with fantasy styled worlds, and that's what my question essentially pertains to. In fantasy, the first thing people tend to think of when they envision the genre is swords and sorcery, people clad in armor, epic battles, and the intrigues of medieval based society. The landscapes and cultures represented usually evoke the medieval period of western Europe. Many people who read fantasy describe that this particular setting is becoming overused and a tad dull at this point (at least, that's what I gathered from a recent excursion through some worldbuilding resources online). So, in essence, my question is this: Even if this setting appears to be very overused, what else exactly is there to draw from within our world? Naturally there are places like the Far East and elsewhere for new ideas, but if you remove the sort of Asian influence from your story, you are left with a setting that greatly resembles the locale you were trying to escape in the first place, such that it seems like your new 'original' idea merely seems like the same old, same old with a fresh coat of paint. Something else that would be interesting to discuss that's related to this is the level of 'realism' you wish to portray within your setting, if it's for fantasy. Granted you can explain certain things as being internally consistent within the setting, but how far before your setting becomes a bit unrelatable and tiring for the reader? I'd very much love to hear everyone's feedback on these matters.