CURSE TOWN, USA *** Supernatural creatures have lived among humans for as long as civilization has existed. They tend to favor the most remote places, or the most crowded, to live in. One such place is Smalltown. It is an isolated settlement smack in the middle of the US of A, surrounded by woods for miles around. Many creatures live here, working normal jobs, living tranquil non-eventful lives. That is, until the curse began. The human population of Smalltown is going insane. They walk down the street in droves, distracted and irritated. Sometimes they fight each other randomly, and other times they drive into lamp poles. The curse is working slower on the creatures, but they fear they will go mad as well. Of course, they could tell the witches to reverse the curse. But there's only one problem: all the witches in town have gone missing. *** Roleplay in this story: A Curse has descended on Smalltown that is driving everyone crazy. Everyone can roleplay how the curse effects them, humans more than supernatural creatures. Devise plots to stop the curse from destroying the entire town. A hidden enemy is working against you behind the scenes. Other than those four guidelines, do as you please. *** List of creatures and how many players are allowed to be each one: 1) Vampires(5): Vampires are bloodsucking undead creatures. They are immortal unless killed, and possess inhuman strength, rapid healing, and enhanced senses. They are also deathly pale with fast-growing hair and nails, burn in the sun, and can only die of a wood stake to the heart or beheading. If they look someone in the eyes, they can glamour (aka, hypnotize) their victims into doing anything they want. Vampires love Fey blood as it tastes like sunshine and happiness to them, gives them a feeling of intense euphoria and allows them to walk in the sun without their Rings for several hours. (All vampires in this story have Daylight Rings, normal rings enchanted by the witches to allow them to walk in broad daylight. Take them off during the day and you turn to ashes.) 2) Fey(5): Nature-loving creatures with enhanced senses, known for their ability to read minds. They can also make their bodies glow, or focus light into a concentrated beam that can blast their enemies away or severely burn a vampire. During the day their light beams are golden; at night their light beams are silver-blue. They do not possess actual wings, but can levitate at will. Vampires love Fey blood, so Fey are extremely careful around them. The Fey are mortal, long-lived, and possess soft, angelic features. 3) Lycan(4): Commonly known as "werewolves", Lycans turn into a huge wolf whenever angered. They have super-strength even in human form, rapid healing, and enhanced senses. They are prone to rages and are nearly unstoppable when angered. Silver burns right through their flesh and bones like butter, and is one of the only things that can kill them. 4) Evo(2): Mortals that can change into any animal, or a mix of several animals. They have normal strength and speed in their human-shape, and can turn into other people if they so wish. They can also turn into any other supernatural creature and mimic their powers, but also share their weaknesses when they become them. Evo are considered one of the most dangerous and powerful supernatural creatures. 5) Witches(1): Mortals that can invoke change in the material plane through mystical means. They are known to levitate at will, may possess a few psychic abilities, and can conjure and manipulate any element. If they overuse magic they will spontaneously combust and become invincible spirits made of blue fire called Ifrits. Once they become an Ifrit, they are consumed by rage and destroy anything in their immediate surroundings and evaporate into nothing in five minutes. (If you play a witch, you are the only witch that has not disappeared and you have no idea how to un-do the curse.) *** Character Template: Name: Age(20 and up): Gender: Creature(Vampire, Fey, etc): Appearance: Personality: Other: *** Rules: This is a new type of RP with more room for you to stretch your creativity. Do as you please as long as you don't God-mod. The GM will sprinkle clues into the story about how the curse came to be and who is behind it all. Remember to have a fun!