Dark Skies"I have been born with both a curse and a gift. In my visions,I see the future and what a terrible future it is. The skies turn dark with the smoke of war. Millions of every race suffer and die at eachother’s hands; turned against each other by the rash actions of prejudiced people. But if there is one thing I’ve learned in my short lifetime, it’s that the future is not set in stone. It is shaped by every choice we make, by every path chosen and every path left behind. A better future is determined by the heroes who rise up and the villains who fall. This future can be changed, of this I’m sure. But I can not do it alone." -Pun Favara The year is 3036 A.D.S. (After the Day of the Star). Each Legend about the “Day of the Star” varies from planet to planet but one thread remains true throughout all stories. That 3,000 years ago Humans had dominion over the galaxy, while the other races were just in their beginning years. Obsessed with power the Humans took control of all the races, ruling them with an iron fist. Then the Egrinots came. A mysterious and secretive race with an intelligence far beyond any other race, even to this day. With their advanced technology, the Egrinots destroyed a Star close to the human homeworld and the dominion of humans ended overnight, but not without consequences for no race was left unaffected by the near genocide. A short time later the Egrinots withdrew from the galaxy, appearing only to aid the other races in times extreme need before disappearing again for hundreds of years, as if ashamed for what they had done. Now, 3,000 years later the terrible day has nearly been forgotten as new challenges rise up for each planet. The humans, wishing to expand towards the stars again, have sent out an invitation to all the races for a summit to discuss the formation of the first Galactic Council. The mysterious Egrinots have once again emerged from the outer reaches of space to preside over the summit as a trusted neutral party. For many races, this is the only reason why they have bothered to come. Your character is among the entourage of races gathering together aboard the Human Space Station Unity. They can be a Representative (first come first served), Servant/slave, Personal Guard, Record Keeper, Pilot, Station Personnel, etc. Little do they know however, that in few short hours their status will have little meaning. Setting: Futuristic and alternate version of the Galaxy Genre: Sci-Fi, Fantasy; Action, Adventure Playable Species: Unlimited The Universe in this Dimension The Milky Way Galaxy is currently in a state of tentative peace, though prejudice runs high amidst all races and all out war between many different planets looms on the Horizon. Pirates and smugglers of all races are commonly seen in space but a self-made group polices them to the best of their ability. Space travel is common but trade has been limited, yet another reason for the development of a Council. Non-Playable but still important Races/People Groups: The Guardian Corp: The Guardian Corp is a self-made, human-only organization that has taken upon itself the responsibility of policing pirates, smugglers, ect. that don’t get dealt with otherwise. They were founded 100 years ago by an human known only as "Gold". The Earth military watches them closely with extreme skepticism for few humans in the Guardian Corp actually have identification chips which all humans on Earth are implanted with at birth. Which begs the question, where are they from? The GC earns money and power by taking the captured loot for themselves and either selling it or using it. No one knows how big they’ve gotten nor where their base of operations is. There is some concern that their Anti-Alien talk may turn into action in the near future. Camions: Little is known about this quiet and seemingly insignificant alien group. It is known that their homeworld is on Caracoss, a dry dusty world where nothing can live on the irradiated surface. They are humanoid race with scaly skin and colorful feathers on their heads and tails. It is obvious they have a basic level of sentience but few know if it goes beyond that and those on Earth would rather remain ignorant. It is no secret that a group of human scientists have been capturing and studying the ones who’ve taken refuge on earth for advancement in camouflage and stealth technology. Egrinots: The most mysterious and controversial of all the races are the Egrinots. They are physically “delicate” race with translucent, colorful bodies most commonly compared to the Earth “jelly-fish”. They have hundreds of small tentacles with which they maneuver and pick up things. Since they require a high concentration of humidity to survive off their homeworld, they travel in Unique Environment-bubbles protected by a powerful shield stronger than anything any other race has come up with yet. It is common knowledge that the Egrinots are extremely advanced. To attack them would be suicide for while they are peaceful they will defend themselves. They have built highly advanced A-Quadnoid A.I.’s which travel with them wherever they go. It is said that the Egrinots have a complete record of the history of the universe which few outside the Egrinot race have ever been allowed to see. No one knows how long Egrinots live for, not even the A-Quads. Historians guess that each one is over a thousand years old but again there is no proof. Egrinots have no visible features such as mouths, ears, noses, etc. They communicate telepathically with “voices” that are always soft and rarely emotional. PLAYABLE RACES: The following is brief description of the playable races. If you want more details just ask. Humans: Earth in this dimension is very similar to how we know it today. However, there are some differences. Technology is more advanced by at least 200 years, aliens are a known part of life and some even live on the Earth. Space travel is reserved for those in the Government or Space Program. Human life has been extended to 175 years via a serum taken every few months. Humans enjoy the benefits of cybernetics and alien dna splicing giving them rare and unique abilities, though such people are highly monitored for the safety of the planet. United Nations Space Program (UNSP): UNSP is a program made up of every nationality on Earth with the sole purpose of exploring the Galaxy and protecting earth from invaders. In terms of upgrades and tech its anything you can imagine for a futuristic world. Out of this program there are 3 main branches. -Jumpers: Army-Type personnel trained specifically for traveling to other planets for exploration. Their main use of travel is called a "torris" which allows them to open up a small wormhole to step through. -Anti-Alien Task Force (AATF): These are the ones on the station guarding the human representatives. As their name suggests they are trained for the sole purpose of defending earth from hostile aliens. As such they are equipped with weapons and training designed for maximum impact against non-humans. -Colonists: Self-explanatory. There are only two off-world colonies at the moment due to the fact they haven't received permission to build colonies on already habited planets. If your character is a soldier from Earth than he/she is either a personal bodyguard or with the AATF. POLITICAL STRUCTURE/COUNCIL DESIRES: Spoiler Earth has enjoyed 200 years of peace between nations since the formation of UNSP and with peace, technology and space travel has become the sole focus of those with money. Earth wishes a formation of the council for trade and travel purposes. A unified Galaxy could lead to many benefits. SPECIES PERKS: Spoiler -Renowned for their love of technology, humans are capable of using most any weapons or technology they come across. Even alien tech. -Humans have low physical defense but can use armor and energy shields. -Most Humans have high diplomacy skills. PREJUDICES: Spoiler Humans are quite varied in their prejudices. Some like aliens and don’t mind the fact there are near a 400,000 currently on Earth. Others dislike them but will hire them to work in menial jobs for minimum wage. Others outright hate aliens and will often partake in killing them or enslaving them, believing humans are the dominant species. Aquizikans aka A-Quads: Humanoid with four arms, four eyes standing typically at around 9 feet. Their skin come in dull colors of gray, brown, tan and very rarely White. They live about as long as humans. Their home planet was nearly destroyed by the Egrinots on the day of the Star. Now the Egrinots keep the A-Quads like pets, using their strength to their advantage but caring for them in return. The A-quads race is simple with a small brain capacity. Most enjoy serving and being told what to do as they know nothing else. The more aggressive and/or intelligent ones will often leave Egrinot homeworld to become smugglers or fighters. A few wish to reinhabit their old homeworld but there are not enough advances to make that dream a reality as of yet. Plake: The A-quads’ former planet is dry and dusty. There are none alive who remember what their world was like. All they know is what have been passed down in simple stories. POLITICAL STRUCTURE/ COUNCIL DESIRES: Spoiler While most A-quads are still simple creatures, only the most recent generation has evolved back to their original intelligence. Out of this generation, 350 A-quads have banded together to form the “Plake Electorate” dedicated to returning their people back to their homeworld. In order to do this however they require resources such as terra-forming technology or Terra-Domes which would allow them to live in an artificial atmosphere of their making. This technology is rare and expensive but the Electorate is hoping to trade their lesser advanced brethren in exchange. SPECIES PERKS: Spoiler -A-quads are the strongest of all the species capable of lifting a car with ease. -Like Gillicks they also have thick damage resistant hides but not as much as the Gillicks. Some use armor or shields to supplement. -A-Quads are frustratingly slow, even in their speech, but they manage to keep up with groups due to their long legs. -A-quads are capable of using some weaponry and technology though with their strength minor enemies are often crushed in one-blow, that is if they can time their hits right. PREJUDICES: Spoiler None. Most A-quads judge those around them by their character and not their species. There are, however, mixed feelings about the Egrinots. Some hate the Egrinots for the state their race is in and for “enslaving” them after the fact. Others have forgiven the Egrinots and believe that if it were not for their benevolent intervention The A-Quad race would have gone extinct thousands of years ago. Bastotian: Similar looks to this link but they can come in a variety of colors. http://cdn2.arkive.org/media/90/907...-fossa-prowling-on-deciduous-forest-floor.jpg Bastotians have lithe bodies with six appendages and a long tail. The back four work as legs, while the front two are arms. Their bodies can be like a centaur’s, with the chest sticking out of the hind end. However, they can adjust their spines so that they are completely horizontal like a cat with all six legs on the ground. This posture provides extra speed and the ability to scale trees easily. They prefer this position but some will adjust their spines when come into the contact with other races so as to make them seem less animal like. (The human’s mythology of Centaurs stems from their first contact with the Bastotians thousands of years ago.) Bastotians used to live to be around 200 years of age but due Bastos' Revenge, attacking their immune system and their life-sacs, it has lowered their lifespan to barely 50 years and has resulted in over half of the Felinites becoming sterile. Bastos' Revenge struck their people 10 years after first contact with other races almost 80 years ago. Bastotia: The Felinites planet is very similar to Earth’s, geography wise. POLITICAL STRUCTURE/ COUNCIL DESIRES: Spoiler Since the beginning of their history they have been very solitary and devout worshipers of Bastos. But within the last century lost their culture of worship, becoming more interested in looking to the stars and what lay beyond their own tiny planet. Bastos’ priests claim the disease was contracted due to their people losing sight of Bastos and no longer being a devout race as they once were. In attempt to earn favor with Bastos and be healed, they closed their planet off to other races and with a Oligarchy (Lead by the priests) type leadership are trying to force their people back into devout worshipers. Recently more Progressive priests have recognized their need of the other races to cure this disease. Their hope is to exchange scientific advances and technology for a cure for their disease. SPECIES PERKS: Spoiler -Bastotians are extremely fast, expert climbers and naturally stealthy. -Enhanced sense of hearing and touch. -They have long claws to help in a variety of predicaments including fighting. -Bastotians naturally don’t like to fight, preferring to use defensive technology or disarming tactics. Some have access to basic shields though none as advanced as a human's. Their bodies do not allow for armor or even clothes. (Who needs clothes when you’re covered in fur.) -All Bastotians have a basic knowledge of medicine, poisons and anatomy (for all species, not just themselves.) -Bastotians have a very unique aspect to their physiology. Each Bastotians is born with nine “life-sacs” in his/her body. (Thus the Human’s saying that “cats have 9 lives”) When near death (due to injuries), one of the Bastotian’s life-sac’s will burst flooding his/her body with adrenaline, blood, nutrients and quick healing cells bringing them back from the brink of death. Often the burst of adrenaline will allow them the opportunity to finish their fight or flee to a safe place before they must rest and allow the healing process to complete itself. PREJUDICES: Spoiler Most Bastotians dislikes all species for the mere fact that they aren't under the rule of the great god Bast. Religion is the center of their society, as such any species that does not allow itself to be governed by Bast is considered inherently untrustworthy and evil, especially Gillicks who once hunted their ancestors for game and meat before the Day of the Star. The only exception to this are the Egrinots who have shown up like Angels in times of need. More progressive felinites don’t feel its right to enforce their beliefs upon the races and are willing to give them the benefit of doubt. Gillicks do not make it into this “benefit of doubt” for they have proven themselves over and over a violent and malicious race. Gillicks: Gillicks can live to be near 300 years old; if they aren't killed first. They stand around 7 to 8 feet with large bodies. The top of their heads are tear-drop shaped with the point extending from the back of their heads. (This formation is called a crest.) Their ears and pointed and their thick dark hides are completely covered in a nearly invisible layer of coarse hairs. On their backs are spines, thick and several inches long, acting like porcupine quills. There are often designs shaved into the spines to make each Gillick even more different. Gillick eyes are small and black, mainly used for dark areas. Their most discerning feature is their ability to remember every scent they’ve ever smelled. Glillick Elites can track a single smell across a planet. Glillick bounty hunters are notorious for their tracking skills and cruelty when catching up to a bounty. Gillicks have a minimal amount of technology. They prefer to rely on weapons such as swords or Axes. Gillicks capable of fighting with brute strength alone are considered more powerful than those who use weapons. Gillicks nap when they are tired, never sleeping or staying in the same place for more than a few hours at a time. This is due to the violent nature of their species. They believe strongly in the nature of strong preying on the weak and the weak or deformed being destroyed to make room for the strong. Among the Gillicks there is a small percent who are born completely white with eyes that see like a human, making them effectively blind in the dark. They are often much smaller and much weaker than the average Gillick but their unusual ability to foretell the future and to “speak for the gods” keeps the more powerful Gillicks from killing them. These Gillicks are known as “Pun” (pronounced poon), -The Voice of the Gods. They revered and feared in most clans and will often be included in the Clan Leader’s council. (The Pun are not a Playable Race.) There is only one time in the history of the Gillicks when all clans have worked together, when a giant creature attacked the planet. The giant bones still cover the planet and many Gillicks live within the hollows of those bones. Jurrivan: The Gillick planet is completely dark and very cold with only small moons reflecting their blue sun. Many of the plants glow, and are used as dim lights. There is no such thing as night and day. Off-worlders are allowed at their own risk. They like to hunt off-worlders as sport. POLITICAL STRUCTURE/ COUNCIL DESIRES: Spoiler There is no single power over the entire planet, rather each clan governs itself, most with the sole purpose of becoming the most powerful clan on the planet. Currently there are 60 major clans (population in the hundreds of thousands) and 400 minor clans (population all under 200,000). Most Gillicks want nothing to do with space travel or the other races; aside from a few. One is the Two Moons Clan (5th largest of the 60 major clans) which is lead by one of strongest Gillicks on the planet. In a desire to defeat all the other clans he has come to the meeting with his top warriors and Pun, in the hopes he can establish a trade of natural resources for powerful and rare weapons. SPECIES PERKS: Spoiler -Gillicks are a war race. As such they are physically quite powerful, though in terms of actual strength they are only 25% stronger than humans. -Their thick hides resist damage to a point and can equip light chest and leg armor only due to the sharp and dangerous spines on their backs. -Gillicks have an extremely heightened sense of smell and somewhat heightened sense of hearing. -While requiring protective eye-wear in the light they can see in the dark with ease. PREJUDICES: Spoiler All Gillicks are raised with a “The weak die the strong survive and rule” mentality. Generally, Bastotians and Egrinots are considered a very weak race. Humans are considered pathetic since they’d be easily killed without their armor and technology. The Gillicks have some respect for the A-quads brute strength but as everyone knows only a small fraction of A-quads are actually smart enough to use that strength to their advantage. Want to create a unique alien and their world? Sure! Use your imagination. CHARACTER SHEET Name: Age: (If Human, at least 25) Gender: Species: Appearance: Position at the Council Meeting: Brief History: Brief Personality Description: Special Technology: (Each character is allowed one main weapon and two pieces of special equipment to begin with. Remember this is a futuristic world so it can be things like, shields, electric nets, exploding buttons, let your imagination go.) GAME RULES: Written by AnonyMouse Edited a bit by Me. Keep the Flow: Try to write at least a paragraph, that doesn’t include recapping a scene from a different perspective. If needed, copy/past in bold the scene the character is reacting to. Try and progress the scene. If a scene is not progressable (which may happen) feel free to make conversation with someone or write your character’s thoughts. Battles against minor npc’s won’t necessarily be determined by the GM. You get the write the scene how you feel it would play out realistically and I will moderate. No god moding! This is one of the cardinal sins of roleplaying. If you find yourself writing a post where your character does, alone, what would/should take an entire host of people, you're probably god moding (i.e. activating "god mode," granting yourself invincibility, power level 9000+, and utterly ruining everyone else's day). DON'T DO IT! Collaborate, team up, and tackle the issue as a group. Keep your limits in mind. In short, keep it real. (FYI, this doesn't only apply to battles. Characters who are good at everything or know everything or are just "too cool for the rest of us" are pretty much slipping into god territory. DON'T DO IT!) Read each post --the WHOLE post-- carefully. If something doesn't make sense, ask the poster what s/he was trying to say. Don't skim posts or assume things. Nothing derails a game faster than confused and muddled posting. If someone is repeatedly writing long, rambling posts that confuse the hell out of you, politely let them know. We're in this to become better writers. Work Together. Okay, this isn't exactly a "rule," more like a guideline. Not everything has to be done with multiple characters, but the game is more interesting when we're all involved. For example, don't have your soldier character heal someone if you know someone else's character is a medic and s/he is available to do so. Pay attention to other people's strengths/weaknesses and seek opportunities to take advantage of them. Please respect the tone of the game. There's nothing wrong with humor or the occasional non-sequitor, (and there will be plenty of times for that,) but ignoring or laughing off every threat we face destroys tension and makes the plot look like a joke. Please write realistically and, most importantly, in character. Don't control someone else's character(s) without permission. No one knows a character better than the writer who created him/her. Don't assume someone else's character will laugh at your character's jokes or grimace at your filthy comments; let the writer write his/her responses themselves. There are times when the GM may briefly take control of the entire group to move the story along, but that's because he's the GM and he's awesomer than you. Watch your language: If you must use curse words, don’t use any stronger than “damn and hell.” If the situation calls for a stronger word, (I.e. the S and F word) put it in asterisks and avoid using it 5 times in the same post. Personally, it takes away from the story. The GM's word is law. Period. But I also swear to do my best to be a good and fair GM and listen to what you have to offer.