What is the rate of time propagation? If you cause a change twenty yeras in your past, how long does it take for the consequences to ripple back to your present. That woud help define the elastic conefficient for time, and in turn the energy requirements to perturb events in time.
No, not by the time model I'm playing with. Future events that depend on the outcome of random current events (quantum probability)vcan change if the balance shifts in the present, but the rate at which the change propagates forward is not infinite - sort of an inertial effect.
From a story perspective, it might give a character a certain amount of time to correct a time disruption that erases the present, before the character is erased along with his world.
*thinks deeply* Ok... So I grasp the concept - just, lol - it took me a minute. :redface: Now I'm gonna be stuck with serious thoughts all night. <i.e. no solution except for more coffee >
You know how it is - writing it down for someone else sometimes makes it clearer in your own head. Thinking of it in story terms gave me the idea of using it to set a fixed time limit for repairing a broken timeline. Not sure yet where THAT will take me, but it's a start. That's the REAL beauty of the Word Games.
I have the opposite problem. I have this idea for a story - and I was really inspired by it until I wrote a brief summary of it and posted on a different forum (non-writing related site, in point of fact, but just as an exercise). Now I can't expand on it.
Short answer: Me, Convoluted answer: The three characters the story will revolve around are tricksy and resisting further development. (I have the story in a nutshell, but the nutshell is kind of pistachio sized and I want it to be at least walnut sized... )
lol.. It's not that really - more a case of I know what I want to happen, but not how. Plus, I'm procrastinating on getting it started because I usually have the characters fully developed before I begin - they're always my starting point and then I follow their logic in how the plot and themes develop - if that makes sense.
It does. But starting with a vaguely defined character can be fun too - watch him/her morph before your eyes I saw that happen with a character I threw together for an RPG; ended up passing the character along to the RPG creator for his book.