Okay I've got an idea for a magic system, and I want it to be logical and avoid Dues Ex Machina, but still seem "magical". Here's some stuff I've got. 1. In order to use magic you either have to have been born a witch or warlock. Witches and warlocks force their will onto the world, molding reality to suit their whims. Witchcraft is passed down parent to child, certain bloodlines having special traits like unusaully good skill in controling a certain element, or like some special power that they don't need to be taught. 2. If you have magic you must use it. If a witch doesen't use their gifts frequently the magic will turn it's wrath inwards, causing person in question to say, go insane, physically mutate, or simply have their body consumed by raw power. Also magic becomes more powerful, but harder to control as the individual grows older. 3. Imagination is the foundation of magic. In theroy, the traditional gestures and incantations aren't needed for magic, in fact for a small thing like lifting objects most magic users just make it happen without fanfare. But you see the gestures and magic words serve to divorce magic making from mundane thought; this helps the warlock not light things on fire whenever he thinks of the concept. Plus the foci of magic helps the witch or warlock keep their concentration, the mind wandering during a casting can spell (heh) disaster. 4. Magic is affected by onlookers. For example if a avowed skeptic is watching magic being preformed the quality of it may be affected, a person who believes in that sorta thing can increase it's potency. 5. Living things are harder to affect with magic than non living things. Animals are easier than humans. 6. Magic can bring back the dead, but they'll always be a bit different from their former selves plus it's hard. The alterations may be physical or psychological. So could people ask me questions so I can develop it more?