So, the basic gist of my setting is that badass people go dungeon diving for old magical artifacts, D&D style, as an actual job: Their society is sorta reliant on this practice to advance since a lot of knowledge has been lost and magical technology is primarily reverse-engineered. For plot related reasons I need there to be some kind of organization that administers official contracts for these expeditions and enforces certain restrictions on how they may be carried out. For example, you need a party of at least three people to explore a dungeon of a certain class. You may also need a license to be eligible for a contract, haven't quite decided. But, you know, bureaucratic stuff like that. Essentially it's an adventurer's guild where adventurers can go to pick up quests. I don't want to actually use that term, though, since "adventurer's guild" sounds a bit too video game-ish, but I'm not sure what else to call it. (For that matter, I'm not even sure they operate as an actual guild, strictly speaking, and I don't want to be one of those fantasy writers who use the term wrong just because it sounds cool.) While I'm asking, I could probably use a more professional-sounding word for "adventurer", since they don't necessarily do it for the thrill or whatever. I mean, some of them do, but it's still a job. For that matter, I'm also open to suggestions on how exactly this organization should operate, as I haven't yet quite figured that out beyond what I've already mentioned. ...As you may be able to tell, I'm not very good at this part of the writing process. I'm generally more about characters and personal conflicts and feelings and stuff. Really, any suggestions are welcome.