Survivor like the show where you got the tribes and that famous presenter dude giving out challenges and stuff, im having an awful headache trying to come up with things like challenges which can be done by teams and stuff. do you guys have any ideas?
when i say like the show i mean like the concepts of the tribes, challenges and of course tribal council. i dont know if it would work or whether it'd need to be really modified to play like a good RPG
Actually we could do it like the show. We could have some people as the camera crew and it would be fun because then we would finally understand what the crew thought. We can have a few people be two different tribes like Indigo and Violet. Then you could be the host. And what we could do is because if you have ever seen the show they have the times when the tribe isn't do anything just a lot of drama. And we can see the exiled ones life alone. Then you can be the host who gives them a letter or coconut some kind of message telling them to come down to the beach. Then you tell us what we do. Like we could do it where we have to eat disgusting things, or go across a some obstacle course. I think it would be interesting.
If you're looking to make it a little more involved, you could have the RPG set on a remote island where two different cultures (tribes) inhabit. The years have strained relations, and one of the tribes needs to go. The tribes agree on a set of games and contests to determine the superior tribe. You could even push this further and make them life or death contests. You could include a council who makes the decisions, and throw in a corruptness to them to sway them one way or the other. That could be a start if that's what you're looking for.
these are both great ideas but i was looking for a more direct interpretation of the TV show. I like Leaka's idea though. i never thought that making a RPG would be so much thought and work and stuff. Kudos to GMs all over the forum.
Just wondering what the wait times are like for new games at the moment. I have a little something up my sleave
I put one in about two days ago and my wait is six days (total including the two days that have already passed).
Join when they open before they reach the Mx limit which is 12 players. Although some games cater for more players.
Just to let you all know I will be opening the final Rybok's Rat Pack game in January. For those of you who don't know the famous Rybok and his Rat Pack unit Rybok's rat pack is basically the Dirty Dozen kind of thing only done in the future. However this one's going to be done somewhat different.
I've now moved all the dead and closed threads to rpg archives. So you can still use them for reference if you decide to create sequels. It also cleans up the dead threads that clutter everything. ~Raven.
Okay, so, I know that many of you were/are expecting me to fire up another Crystan RPG soon, and I know we've had quite a couple of sci-fi RPs happening lately as it us, and I know that I might have another engagement once Rouge is done... BUT.... I had this idea. Its another sci-fi thing and here's the tale: Earth is dead. Gone. History. Its been devastated beyond going back. Only a billion humans have survived as refugees, and they are scattered throughout the galaxy. Several advanced alien races have been traveling the universe for centuries, and they see the humans as primitive scum who somehow escaped the obliteration of their pathetic planet. Most alien races persecute the humans, but there are a few who are sympathetic. Now, the twist of the game is this: I would let the players create key elements of the universe. Each will run a human player, but each is also permitted to create one alien race, and may be as detailed as he or she likes. There would be some required information, but anything on top of that is fine, even down to the types and classes of starships they've invented, technology they've introduced to others, the range of their territory within the galaxy, etc etc etc. Once everything was up, we'd dive in on a generally-guided plotline. Focus, though, would be creativity and building and exploring the world. As GM, I'd provide less of a hard-coded guiding hand, and rather encourage players to introduce their own situations and encounters (for the most part) as they went along. Questions? Comments? Is there anyone who'd be interested in joining such a game? Maybe co-GMing? It likely wouldn't happen for a while, yet, but just thought I'd toss it out there and see what the interest was.
Sounds really good to me. Makes me think of Titan AE ... I hope this is a good thing I'd definitely join in and help out if needed.
Yup! Kinda like that. Only I'd like it to have a more crude, 'used' feel to it. Sort of like, 'its a dark, rough universe out there,' sorta thing.
Interesting. I think you'd get a lot of players but I warn you (as someone who had trod the GM path before) that they need the 'guiding hand' more often than you think. Phoenix was meant to be 'unconstructed' much like this but found a plot anyway. Humans usually do.
LOL! Aye. That, in a way, is part of the point. The plot is built more by the players than explicitly ruled by the GM. Its one thing I admire about Raven's games; he lets the player do their thing while keeping them in the general path of the plot. This encourages a lot of creativity, which I theorize is a huge part of why his games have been so great, as opposed to spoon-feeding a plot to the players (like I tried to do in Dawn of War).
Another thing I'd be wary of is the potential for Godplex in this game. Which is to say, I'm not so sure about the "letting people create their own Alien race" part. I can see that getting sour really quick, when one person doesn't want their race to have the smack down put on them. Or someone belittles anothers race just to promote their characters "bad ass" nature. I can see it now: Convo before post: "Hey dude, my Velornians are going to raid Ryzer's home and kidnap his family." "Well that's fine, buddy, but just know that Ryzer is going to kill every one of them except the one that kidnaps his family." "But Ryzer only has a bat, how is that possible?" "Because he's super fast and an expert bat swinger. He used to play baseball duh?" "But the Velornians would just shoot him or fry his bat to a crisp." "They can't. It's an anti-everything bat." "Well...their technology cancels that out." Post 1: Velornians enter Ryzer's house, snatching up his bat before he can grab it and taking his family, they flee back to their ship as quick as they came. Post 2: Ryzer gets up and runs after them, he catches the one with his bat and, in a flash of blinding speed, kills all the aliens except the one that has his family. Convo after: "Dude, wtf, that's not possible for Ryzer to do." "I told you, Ryzer is super fast and his bat is anti-everything." And on and on.
LOL. I see the point. But, I think this comes down to obeying the rules: keeping it realistic and fair, leaving God-moding (i.e 'anti-everything bats' ) out, and communicating. Also, as I said, the creation of the alien races would simply be to create the environment; each player would be required to run a human character as part of the story, rather than a member of their race. Thus, even if they WERE permitted to make their alien race ultra-epic, it could just as likely end up being a detriment to their character as an enhancement.
Sounds like a really cool idea Teele. I'd play. But Flake makes a very important point. That people may do that. I think all in all if something like that is going to happen. A raid between Velronian and Ryzers. You allow them to fight it out for a while. But the winner is picked by the GM. For later though, I have one coming out soon, but: I had an idea, I was thinking of an army game. Science fiction of course. We have people doing martial arts and able to make enchantments. Magical enchanting martial arts. But in this army game I would a three factions and to keep things top secret I would tell the generals through a PM what your mission is. So every mission you get would be through a PM. And you work around my underline idea and create your plans. Or something along those lines.