For William, should the "weaving" action be replaced with him swinging the sword, or will he need to weave one post, swing it the next, then finally see if it hits or not on the third post?
Ok let me get this We can easily execute a novice spell in the same turn and inflict it toward the opponent (at least that the gm said the opposite due to X reason) Yet for an Adept spell, it took one turn to charge and then is fired on the next, thus uses two turns. Also is important to consider that the mages will attack every two posts. In other words is also a risky tactic Teamwork would be necessary, if someone were to cast an adept spell, then others should be covering him/her
Joining the party a little late. Oh well, better late than never, I suppose. Name: Avani Reed Age: 17 Race: A mix of Airmid and Merclan Novice Spell1: Liquid Light- Uses water and natural sunlight (so it can’t be used in a dark place) to create moving rainbows. The opponent is plagued with hallucinations for about 3 minutes, though they can be healed by submerging themselves under water. Novice Spell2: Mirrors- Makes a clone out of water that can do everything the original caster can do, except cast spells. Useful in hand-to-hand combat situations where numbers are not in the caster’s favour. Novice Spell3: Healing Shadows- Dark Aether fills in deep cuts as a temporary bandage and stops bleeding. Can only be left on for a maximum of 30 minutes or else the Dark Aether leaves a permanent dark spot. Novice Spell4: Dangerous Colours- Wind and a select few of Avani’s feathers fuse together to make powerful darts, the wind guiding them to their target. The tips of the feathers and poisonous and can be fatal if untreated. Adept level spell: Invisible Weeds- Using Light Aether, Dark Aether, and water, this spell literally weaves the three together and makes an invisible wall/shield around the caster. The wall repels up to two strong spells but does nothing to protect the caster from physical combat (ie. swords, spears, knives, est.) Artefact If any: Avani wears a shark tooth pendant, with three diamonds embedded into it, on a silver chain around her neck. It has no magical powers, it just represents her mixed races and was given to her by a “secret admirer” when she was fifteen. She also carries a very small vial of deadly poison, clipped to her waist. Brief character history: Avani’s parents hate tradition, so married each other just to prove it could be done. They had four children, but two were stillborn due to some sort of developmental complication. Avani’s brother appears to be more Merclan than Airmid, while she shows traits of both races. When she was thirteen, her parents enrolled her in the Damiruu School, hoping she would be able to harness the magic qualities they had passed on to her and use them to make something of herself. Over the years, Avani has stayed focussed on keeping up her grades and maintaining a good attendance rate, but she is slowly starting to drift away from those habits, much to her parent’s dismay. Personality traits: Often quiet unless spoken to, though definitely not insecure. She’s no doormat and doesn’t mind being honest about what she thinks. Other info: Avani’s mixed races are quite the combination. She has the feathers and flight ability of the Airmids, but the beauty of the Merclans. Her hair is about shoulder blade length, light brown with natural blue streaks, and never stays tucked behind her ears. She usually clips some of her long feathers into her hair. Her eyes are turquoise with flecks of gold in them and she has long eyelashes. Most of her feathers vary in different shades of blue and green and silver, like water. Her skin is tanned and she has a muscular, while slender, build. Though they get along, her and her brother are often extremely sarcastic around each other. Avani hangs around the popular group at the school. She is often mistaken as being eighteen by strangers. Being Airmid, she has huge silver wings with the occasional blue/green feather mixed in. Each wing has an eight-foot wingspan, for a grand total of sixteen feet when fully opened. They are majestic, to say the least, and the tips drag on the ground when she walks.
I've got a doubt regarding the use of The End As I said ti could be used to directly interact with the abstract concept of the end of things and twist them to generate a different ending or deny that ending. But is an adept spell and as I promised won't be used for One hit K.O. Still there are several uses, as for example denying death or K.O. On that situation I must assume that lebry would take two turns to restore a fallen ally via using the end no? But also ti could be used as a reaction to completely deny an attack or damage, can this be allowed? considering that for a reaction the two turn rule cannot be prepared?, how about this, if it's used as a reaction, Lebry will be inactive recovering for the next two posts. Of course you're the one who took desicions, I just propose ideas
Joining the party a little late. Better late then never, though, I suppose. Name: Avani Reed Age: 17 Race: A mix of Airmid and Merclan Novice Spell1: Liquid Light- Uses water and natural sunlight (so it can’t be used in a dark place) to create moving rainbows. The opponent is plagued with hallucinations for about 3 minutes, though they can be healed by submerging themselves under water. Novice Spell2: Mirrors- Makes a clone out of water that can do everything the original caster can do, except cast spells. Useful in hand-to-hand combat situations where numbers are not in the caster’s favour. Novice Spell3: Healing Shadows- Dark Aether fills in deep cuts as a temporary bandage and stops bleeding. Can only be left on for a maximum of 30 minutes or else the Dark Aether leaves a permanent dark spot. Novice Spell4: Dangerous Colours- Wind and a select few of Avani’s feathers fuse together to make powerful darts, the wind guiding them to their target. The tips of the feathers and poisonous and can be fatal if untreated. Adept level spell: Invisible Weeds- Using Light Aether, Dark Aether, and water, this spell literally weaves the three together and makes an invisible wall/shield around the caster. The wall repels up to two strong spells but does nothing to protect the caster from physical combat (ie. swords, spears, knives, est.) Artefact If any: Avani wears a shark tooth pendant, with three diamonds embedded into it, on a silver chain around her neck. It has no magical powers, it just represents her mixed races and was given to her by a “secret admirer” when she was fifteen. She also carries a very small vial of deadly poison, clipped to her waist. Brief character history: Avani’s parents hate tradition, so married each other just to prove it could be done. They had four children, but two were stillborn due to some sort of developmental complication. Avani’s brother appears to be more Merclan than Airmid, while she shows traits of both races. When she was thirteen, her parents enrolled her in the Damiruu School, hoping she would be able to harness the magic qualities they had passed on to her and use them to make something of herself. Over the years, Avani has stayed focussed on keeping up her grades and maintaining a good attendance rate, but she is slowly starting to drift away from those habits, much to her parent’s dismay. Personality traits: Often quiet unless spoken to, though definitely not insecure. She’s no doormat and doesn’t mind being honest about what she thinks. Other info: Avani’s mixed races are quite the combination. She has the feathers and flight ability of the Airmids, but the beauty of the Merclans. Her hair is about shoulder blade length, light brown with natural blue streaks, and never stays tucked behind her ears. She usually clips some of her long feathers into her hair. Her eyes are turquoise with flecks of gold in them and she has long eyelashes. Most of her feathers vary in different shades of blue and green and silver, like water. Her skin is tanned and she has a muscular, while slender, build. Though they get along, her and her brother are often extremely sarcastic around each other. Avani hangs around the popular group at the school. She is often mistaken as being eighteen by strangers. Being Airmid, she has huge silver wings with the occasional blue/green feather mixed in. Each wing has an eight-foot wingspan, for a grand total of sixteen feet when fully opened. They are majestic, to say the least, and the tips drag on the ground when she walks.
One final question: to what extent will the ContraNoxys be used? I don't want William to automatically counter every attack, but I don't want it to be totally useless, either.
Exzalia...your move with Tess...then that little group will start towards our head mistress as the rest...do what they feel they would have their characters do. FYI: I have to hit the sack in about 10 min. here. If you guys keep writing...feel free to use my character and her abilities to help you along until I can post again tommorrow afternoon.
okay we'll do it tommrow, I should be on around 11:00 what time works for you guys? Asune, I ponder it tonight and pm you tommorrow. All right remmebr people this is still just a test, if it does not work we'll scratch it. Also....Look at all our posts! we are quickly beating out lots of other RPGs You guys are the best!
I'll be all the morning into a hospital and the afternoon on classes, so I'll log in later, on the evening perhaps
I can will have time to read the updated posts about 12:30 (lunch break). Possibly even throw in a short one. Can't really get on till 2 or 3.
I think we all play in the evening, okay I'll wait for atleast four people before continueing the battle. O and Keeemee welcome 81 posts...we rock this thread.