Tales of VenShara The God speaker Doubt is part of all religion. All the religious thinkers were doubters. -Isaac Bashevis Singer In a world of sprawling deserts and merciless suns, two things reign above kings and queens. Water and religion, this world is governed by both. The people of VenShara live by them; it is their daily bread, their comfort, their fear. It governs all. And epitomizing this are their prophets. There are several kingdoms, each had their own prophet. For thousands of years they have counseled kings, and lead the people to live in a barren hostile land. These prophets are referred through history by every culture and people. They are known by all as God speakers. As their name implies they have the power to speak with God himself and through them God has made it's will known for thousands of years. They live secret lives, rarely showing themselves to the people save to deliver messages of hope, or of doom. But as with all things, they too began to fade. Over the years, the various prophets disappeared from VanShara until only a few remained, and among them even fewer continued to visit and council the people. It seemed the days of the God speakers was coming to a close. The year 999 of the imperial calendar, and the world has but a single known prophet left. Last seen 10 years ago, the council of the prophets is being sought out even more then before. They are desperately needed for VenShara is now in crisis. The prophets over time disappeared and with them it seemed, the water. All over VenShara this life sustainer has begun to dry, it did not rain for months threatening all. In desperation the people call out to their God, but receive no answer, it seemed God had abandoned them. In panic the kingdoms of VenShara send out this message. “Anyone who can find the God speaker will be rewarded with half a kingdom a mountain of gold, servant, slaves and all manner of worldly pleasures. And any wish we have the power to grant so we the Lords of Venshara swear that anyone who finds the prophet will be honored." With such stakes, thousands of people set out on an epic search a race began, soldiers. Criminals, men and monster of every shape now competing to find the last of the God speakers. It is a race against time as much as it’s a race against each other, and in the wilds of VenShara parties of hopeful men and women fight to be the one to find the prophet first. This is a competition without rules, killing rival parties is common, using every advantage even through the worst of sins is done, if it means finding the God speaker first. It is in this chaotic blood soaked world that you are born. Whether you seek the fortune, the fame, or perhaps only to save your own soul your character will be one of thousands searching for the last God speaker. You will witness the crumbling of society as religion and politics begin to fall apart. You will travel Barren lands and lost temples in your quest, battling not only the monsters of this world but other people who have as much cause to find the prophet as you. They will give you no quarter, they will show no mercy, for in finding this one person the dreams of yourselves and thousands of others have the chance to be realized, a chance they will fight to the death for. How will this affect your character? You decide. The world of Ven Shara VenShara is a land of sand and stone, it would not be wrong to call it barren, but Barren does not mean empty. Lost relics of the past are littered everywhere, lost and ancient kingdoms grace the horizon, and creatures of every size wander the plains. It was not always like this, there was a time when this land was rich with life to the point of bursting, in fact VenShara means Glimpse of Life, and remnants of the forgotten world are strewn about its landscapes. Mummified forests carpet sand wave cost, kingdoms who’s ruins are as old as the sand itself, ruins that hold secrets, treasure, and mystery, ruins you will explore. VenShara is full of remnants of it’s vibrant past, one could say this is a world that had already seen the end of days once before. How VenShara, the land of life, became so hostile is the domain of religion. It is said that the ancients displeased God and for that were nearly wiped out, in his mercy he spared but a few, and all that live on VenShara today come from them. Whether this is true no one can say. Some of their structures still stand testament to their awesome power. Perhaps you will be the one to solve this mystery? The cities of VenShara are many, white stone stranded in sand beaten landscapes. They can be large or small and in every city the most grand structure is not the palace but the temple. The people of VenShara live day by day, their first concern is their water and their second is their God. Third is their relations to each other. This is a world scarred by war and conflict, only worsening with the Godspeakers no longer here to guide them. But it is not all desolation, in some vary rare mythical parts of VenShara, lush greenery still lives, these are called Oasis. They are rare, almost mythic, but some men have found them, never to return. Many have gambled on them in these troubling times, hoping they will save them from this drought. Fauna of VenShara The creatures of VenShara are ancient beasts of old, they have been around much longer then humans, ferral and Ifrit have been. Reptilian in form they are often referred to as dragons, but do not be mislead, they are not the dragons you will think of. In VenShara the term dragon is used to describe any large reptilian creature. And they are many large reptilian creatures in VenShara, for example, several creatures resemble Archasuars (Dinosuars and there kin) all of which are called dragons despite very few of them having wings, breathing fire, or even looking like your typical dragon. Though rare, these dragons can be found in very remote area's of VenShara There is another term given to the animals of VenShara, it is usually used when describing creatures of less epic proportions. The live stock, goats and pigs of VenShara are all reptilian creatures called Balu, which means lesser dragon. The people's mounts, their herds are all made up of these creatures. When making your character you can give your character a Balu to ride, it will pretty much be the VenSharian version of a horse, save reptilan...and most likely carnivorous. VenShara's Cities While the various cities and kingdoms in VenShara there is one thing they all share in common, the temple. Larger and more grand then even the palaces, each one of them a lavish attempted at appeasing their God, Bahamut. These temples are not only places of worship but actual hubs for the entire city, their halls so vast, merchants set up shops, vendors sell produce and soldiers can perform their training. And with all the bustle if you were to stand at the other side of the temple, you would never hear them, for that is how large these structures are. There are two mains rooms in the temple, the sanctuary where worship is held, and the hub were non spiritual matters are discussed, like politics or new laws are announced to the people (still in the presence of a high priest.) It is in this Hub that your characters will find them selves in the first few posts of the game. ------------------ I hope I have given you a good grasp of the type of world you are stepping into, of course the great thing about my rpg’s is that the player shares in creating this world, as such when making your characters back story feel free to create your own kingdoms, lands and creatures with in VenShara, I value those who can be creative. The Religion of Bahamut The religious believes of the people of VenShara is vital to understanding them. The people of this world believe in one head God named Bahamut. It is often depicted as a giant celestial fish. While it may seem odd to some that the God of these people is a fish, once you think on it makes sense: VenShara is world of vast deserts and heat. Water and anything to do with this life giving element, is seen as sacred and holy. As such Bahamut seen as a giant fish makes sense in this dry world. Below Bahamut are the Divines. Any creature that comes from the celestial plain is considered a divine. No one has ever seen Bahamut, but many have seen the Divines, they occasionally appear to deliver messages, from Bahamut although these events have become rare of late. A divine has not been seen in years. Below them are the fallen, an ancient group of divines banished to this world by Bahamut. They have been stripped of much of their former power; even so they are immensely dangerous to most mortals. Below them are the dezians, the closest a mortal can come to being a Divine, these creatures are usually legendary beings of myth and legend, Sphinx’s, God Borns, legendary dragons and other creatures which you will meet fall under this category. Finally, there are Mortals. Humans In VenShara’s mythos, humans are part God, part beast. Each one is thought to be a small part of Bahamut given form in a mortal bestial body. In short, the soul of a god in the body of an animal. As such their ultimate goal is to rejoin the Divine part with Bahamut, while discarding the bestial side of us. How do we do that? By following the Divine path, it’s a believe that if you live a good life by embracing the Divine part of yourself, when you die it will have the power to rejoin Bahamut through a long journey known as the reapers path. If you fail however, it is taught that your soul is lost, the beast part of you takes over, and you become a terrible monster. This belief is NOT unfounded, and there has been cases of human beings becoming horrible creatures right after death whether that means their believes are correct or not is up to you to figure out. Belief in it or not, this thinking permeates the lives of all societies in VenShara. The feral The feral are a race of sentient beasts. They look like giant 7 foot beast with a weasel/badger look to them, they live in tribes set up across VenShara. Some are hostile, but most are indifferent to the humans living along side them. Many wars between the feral and the humans have been fought in the past, and old wounds take long to heal. As for their culture, the feral believe in one head God as well, but to them God is not a fish, but a roaring predator at night, and a fleet footed prey in the day. They believe that this God constantly chases itself through the celestial plain, reenacting the one and only truth of life, that this world is but a struggle between predator and prey. In the day it runs, and in the night it hunts. The feral also believe that when they die they will join this endless cycle of hunters and hunted; to them it is the ultimate honor. Ifrit The ifrit are a magical race, yet still mortal, they are varied in form and power though they usually look at least slightly humanoid. Succubi, fairies, shapeshifters and other such magical but mortal beings fall under this category. Ifrits do not have one religion, their believes vary from individual to individual, some believe in nothing at all. Because of their varied forms and abilities not much is can be said about them. Most live close to humans, but many live off in the wilderness a well.