The Chaos Hour Well into the future, the internet has evolved. Instead of merely looking at web sites on a computer screen, a special helmet wired to the computer allows you to enter a virtual world, where you can go to theaters, get music, and do almost any activity short of eating and drinking. It's become a virtual version of the real world, known as "The Com". However there are dangers to this virtual reality. People have been put into comas if their virtual self is killed. As a reult, the government was forced to step in and create a special Safety Commision to govern the use of the Com. Now the kind of enviroments and what can be done have been strictly limited, even the number of hours. However for many, the Com is the only thing worth living for, and for many more, the limitations are too much. A special disk known as a "Key" has been passed around. Not only does this allow a user to stay in the Com for as long as they want, but they can bipass the mainframe into an entirely new virtual world. This is what is known as "The Chaos Hour", known as such because the original programming could only last an hour(now it can last for an infinite amount of time) Within this Chaos Hour, the person is granted abilities other Com users aren't, super powers that depend on the Key they obtained. In this Chaos Hour, they can also access the main frame, forcing it to reoperate and can even manipulate it. There are three kinds of people who are in the Chaos Hour. The people who just want to have more freedom, the people who want to manipulate the main frame for their own ends, and special Com agents investigating the Chaos Hour in hopes of putting a stop to it. World: The actual Chaos Hour is a near void space with nothing but endless road and flashing skies. Everyone starts in the Main Frame, which is like a downtown area. All of the following buildings are available in this portion that the game takes place: Theater Music Store Bank Work Out Center News Station Apartment Although none of them are actually open for their intended use, you can go inside of them. As for going to the "Chaos Hour", see "Character" section below. Characters: There are three types of characters you can play as:Neutrals, Lurkers and Spots. Neutrals-The Neutrals have no real agenda. They aren't a group by nature, they come to the Chaos Hour for their own reasons. However they know the kind of danger they put themselves in and accept it. Neutrals don't have to work together but they're allowed to. The goal of the Neutrals is to survive, whether by killing the lurkers and spots themselves, letting them destroy each other, or if the Spots alone are eliminated. Lurkerss-The Lurkers want to manipulate the main frame for their own purpose. Remember, the main frame is the Com the general public visits, and so much of the world is focused in the Com that being able to manipulate it could give near inifinite control of the real world. However until the Spots are rid of, they are afraid to make a move. The goal of the Lurkers is to eliminate the Spots. The Neutrals are not their target, in fact they can team up with Neutrals if such an alliance is agreed upon. Be careful however, you never know when you have a spot in disguise. Lurkers have an ability they can use once per player to "Jack Out" to the Chaos Hour at any point. However after use, they must go back to the Main Frame withi the next post. Spot-There is a vague idea of the Chaos Hour's existence to the government but nothing concrete. The general public is entirely ignorant. Although Spots are around during regular Com hours, only a few can access the Chaos Hour to see what's going on. Since the only known way to get to the Chaos Hour is through the Key and holding such a thing is illegal, Spots put themselves at risk holding them. The goal of the Spot is to eliminate both the Neutrals and the Lurkers at all costs, even if it means losing a team mate. Spots are granted one special power that they can only use once:to entirely eliminate another character's powers. However after one use the power is gone for ALL Spots. Rules 1.I will assign who is a Neutral, who is a Lurker, and who is a Spot via PM. That means when the game starts, you will not know what role the other players have. 2.A character's death is at the discression of it's owner like most Roleplaying games. However when a character dies, they must write at the botom of their post whether they were a Neutral, Lurker or Spot. You can write in a way that looks like it's impending doom for the other player, but ultimately they must make the final decision hether to die or not. 3.I will follow the game and if need be make a story post to shake things up and move things along, however I cam counting on you the players to develop things and move along. I am giving you open space to develop a story yourselves,within reasoning. In other words, you can't bring in other characters yourself(you control your character and that's it) or introduce some mystical object that can turn the tables but in terms of characterization, interaction, development and overall outcome, the ball is in your court. 4.No God Modding, which means making your character invincible. What is god modding and what isn' will be at my disgression. I will give two warnings, after that I will make a plot post and kill your character off. 5.Please don't PM the other players and tell them what your position is. I can't enforce this but it really just ruins the game. Character Template: This is the template you should follow for creating your character: Name:Obvious Age: Gender: Backstorylacing it here is entirely optional. If you wish to just develop it through the story so be it. Powers:This should obviously not include any Lurker/Spot predisposed abilities. All characters should have another power of some sort, even Neutrals Once an appropiate number of players have been gathered I will begin the game.