The Imperium of Surmarack: Second Stage Return to Paradise “The Emperor is dead!” “The God Emperor has Fallen! “Now, rise up men of the Ring! Now is the time! Revolution is upon us!” Far in the past, mankind left earth, beginning their long journey. The planet could no longer support them, and as It died, the exodus began. Every last human left the planet, those who didn’t were purged. The intention was to give the homeworld a chance, in hope that it could heal itself. For tens of thousands of years, mankind wandered the stars, looking for another home. But there was nowhere for them, every planet that could support them was either already inhabited or for some reason inhospitable. Eventually the coordinates of earth were lost, and the colony ships ventured so far that ever returning seemed unlikely. Finally, after reaching the edges of the galaxy, they found no home. Despair filled the colony ships, until a leader emerged, Armek. He proposed that if they could not find a home, they would build one. Thus began the construction of the Surmarack station, a giant ring-world with a star at the center. It took another 5000 years to construct, but when it was done, it was the wonder of the galaxy. Ever since it has been the center of government and trade for the races of the galaxy, with Armek as the ruler. He eventually came to be known as the Emperor. His life had been prolonged by the Imperial Throne, a feat of technology and mysticism that had kept him alive and ruling for the last 40 millennium. But, that all changed two days ago, when a lone attacker broke into the Imperial Palace, and took the Emperor’s head. The Great Houses are in chaos, and without a clear leader, the Imperium forces are fractured. Added to all of this, there is discontent in the lower classes, the serfs and slaves tiring of their long bondage at the hands of the Great Houses and the Imperium. The time is ripe for revolution. And behind everything, a sinister will is pushing all towards disaster. Factions/Houses On the Surmarack construct, the most powerful houses are: • House Gibrani, Partiarch- Marcus Gibrani [Open] Spoiler Gibrani is the main industrial house of Surmarack. They control 60% of the industry and production performed on the station. They hold many imperial contracts and are a large supplier of weapons and ships to the Imperium. They have a powerful army that rivals the Imperium in strength. The partiarch Marcus is a proud old man who it seems, may be on the cusp of challenging the authority of the imperium. Gibrani is the founding member of The League. • House Douway, Matriarch- Roselyn Douway [Macaberz and Fan7asticMrFox] Spoiler Douway has varied holdings in agriculture and industry, but most of the income is derived from the interest gained off ancient and vast investments made by the founders of house Douway. Their near unlimited reserves of money has made Douway the main charitable house, establishing schools and universities and caring for the poor. They have a reasonable military, but it is generally not as technically competent as Gibrani, or as large. Their money has also made them incredibly influential politically and diplomatically. The matriarch, Roselyn Douway is a driven and compassionate individual. She has one young son, and she has her eye on the throne for him. Douway has traditionally held to the beliefs of Alaouda. • House Sorven, Patriarch- Baron Halivac Sorven [Open] Spoiler Sorven is the main ally of Gibrani. They control a small part of the industry on the station, but their main source of income is off station mining expeditions throughout the galaxy. They also have a strong standing army, but still smaller than the Imperium of Gibrani. They supply the raw materials that are needed by the Imperium and Gabrani to construct their war machines. The Patriarch, Baron Halivac, is an idle man who delegates all the real responsibility of command to his son. He built the machine that is his house, and is content to let it run itself. Sorven is a member of The League. • House Vandemir, Surviving Member - Jessica Vandermir [Reserved by GM] Spoiler Vandermir was an agricultural giant, with control over 40% of the rings agricultural land. With that much of a control over the market, they were able to essentially dictate the prices and supply of most of the every day essentials needed by the people of Surmarack. This made them many enemies. In the last two days, and imperial edict has been issued effectively declaring war against Vandermir. The capital city, Vandermirium has been razed by the Imperial Army. Jessica Vandermir and her young brother Arthur are the only surviving members of the once might house. Vandermir was largely unaligned, but had a tentative relationship with Alouda. They also had ties to house Foresyth. • House Jarn, Patriarch- Earl Brian Jarn [Cynglen] Spoiler Jarn is the house of research and science. They are behind the largest R&D lab on Surmarack. They have a small, but well equipped standing army. They are actively involved in deep space exploration and research of Paradesis, or ancient Earth. This has however bleed the house of much of it's wealth. It will not be solvent for much longer unless drastic changes are made in how they manage their resources. The Patriarch, Earl Brian is an avid believer in the homeworld mythos, and believes that the time of the emperor is over, and that it's time that they try and find a way back home. He has three sons. Jarn is aligned strongly with the Alouda movement. • House Foresyth, Patriarch- Wilhelm Foresyth [reserved by GM] Spoiler Foresyth is the other agricultural power besides Vandermir. They control large swaths of the rings farmland, and make a reasonable living off of that. They do not have a large standing army, but the men they do command are fiercly loyal. It is a powerful house, so it’s reluctance to become involved has gained it many enemies, along with a long standing feud with House Gibrani over an imagined slight thousands of years ago. The patriarch is an honorable man, who has always tried to do right by those that he commands and the people of his district. Foresyth is unaligned, but leans toward the Suvos Mactan. Of the many different factions that are currently vying for influence, there are four that hold the most power. Spoiler 1. The League Spoiler Claims to be advancing peace and unity between species in the universe, but there may be more to their innocent claims. Report indicate that they’ve been stockpiling weapons and ships. About Half of the great houses give their allegiance to the league. (Their true motivations will be expounded on later in the story.) House Gibrani and Sorven are members of the league. 2. Alaouda (meaning The Return) Spoiler They seek a return to earth (remembered as Domu Paradisus). A growing number of lesser houses and several of the great houses are alined with Alaouda. They have also been gathering a fleet. Any attempt to return to Domu Paradisus has been forbidden by the Emperor however. The Alaouda and the League have had tense relations for centuries. Both are backed by significant military strength of their constituent houses. House Jarn and Douway are members of Alaouda. 3. Suvos Mactan. Spoiler Suvos Mactan is a religious order that believes that a great evil is coming. They wish to control the throne so as to have the power to repel the coming Armageddon. Several of the less influential houses belong to Suvos Mactan Their leader is the fanatical Ankani Din. Mactanism is the major religion of the lower classes. They have little military might, but the largest base of support. 4. The Loyalists. Spoiler There is still a significant base of lesser houses loyal to the Emperor. Their main reasons are out of fear that they’ll be caught on the wrong side if there is an uprising. They have little power as a group, but count on the backing of the Imperium. Whether or not they would receive it remains to be seen. How they will react to the Emperor’s death remains to be seen. IMPERIAL STRUCTURE Principe Militum: The Imperial guard. Its forces are completely human, and mainly rely on personal shields and swords, standard issues, for combat. The Diplomaticum: The diplomatic core of the empire. Mainly human, but there are some Isthus, and Lynxine representatives. House of Conventum: The parliament. Holds little real power, but is maintained as a remnant of long forgotten ideals. Each house, regardless of size has a representative in parliament. Currently there are around two hundred members. Order of Ariolus: The imperial seers, mostly comprised of Sanhedrin, whose express purpose is to peer through time and space to foretell events pertinent to the empire. Characters Great houses are completely human, although they may have alien agents or servants. Magic is allowed. Humans comprise the majority of the residents, there are however a significant number of Aliens (Xenos) as well, mostly merchants, diplomats from around the galaxy, or agents/servants. When designing characters, this is high fantasy in a sci-fi setting (if that makes any sense). Some alien races are: The Isthus: Elf like in appearance, they are also very mystical and contributed greatly to the growth of the Suvos Mactan church. They are one of the only races born with the natural ability to control subspace. They can tap into it to see through space and time, and affect the physical world. The highly trained can create fields and distortions that can be used in combat. The Isthus main abilities are mental and not physical. They make excellent assassins and diplomats. The Lynxine: The Lynxine are a feline race. They have no natural talent using subspace, or ‘The Flow’ as it is known, however they are extremely intelligent and excellent scientists and engineers. The best ships in the galaxy are of Lynxine construction. They make use of advanced weaponry, personal shielding devices, and distraction tactics on the battlefield to make up for their low physical strength. They are also extremely agile and proficient at martial arts. The Sanhedrin: The Sanhedrin are a race veiled in shadow. They always wear long black ropes in public and are very mystical. They are stronger users of the Flow than the Isthus, but have next to no contact with other races other than to trade. They are an enigma to all. The Duren: The Duren are space Orks. They have no proficiency with the Flow, all their technology is bought, or stolen, from other species, and they have a low average intelligence. Many become mercenaries and bounty hunters. Their government is not centralized, and has no embassy on Surmarack. They are used by many of the great houses as body guards or mercenaries. They prefer heavy, powerful melee weapons. Humans: Humans have changed little over the millennium. There has always been a strict genetic purity code. Some humans are beginning to develop proficiency at controlling the Flow, but the ability is not widespread. Human technology is unrivaled, but cultural mores prevent it from being used in battle. Most humans prefer melee weapons in combat, but they use personal shields to protect them from projectiles. Character Template: Character Name: Race/Species: (Human, Isthus, Lynxine, Sanhedrin, Duren) Appearance: Background: (optional) Skills/ Special Abilities: Equipment: Weapons: Miscellaneous: Family/House: (You can start your own or align yourself with one of those above. If you’re interested in playing as one of the heads of the great houses, reserve your spot!) Faction: (League, Seers, Suvos Mactan, Loyalist, or Unaligned. If you wish to be a member of an Imperial Institution, state that here.) Goals: (Write a brief summary of your characters objectives and plans. You don’t have to post this in the discussion thread, but send it to me with your sheet.) Post APPROVED character sheets in the discussion thread. I’ll post them in the OOC at the top as well to keep things neat. Setting/ Recent Developments Setting:The Surmarack station is gigantic, a ring world with a star at the center. There are different cities with open land, and ecosystems, in between. The station contains the surface area of several earths, spread onto a ring spanning millions of miles in circumference, and about one hundred miles wide. Culture: Culture is reminiscent of medieval Europe. Aristocracies and ruling families. Lower classes in poverty and servitude. There is a small merchant middle class. Aliens are generally well received, there are however Xenophobic elements. The Lynxine and Sanhedrin are the targets of the most discrimination. The Sanhedrin don’t seem to care, their mysterious culture seems to care little for the ways of outsiders. The rest of the alien races have made a point of securing their rights on the station. Current Events: Over the last few days, there have been a number of attempts on the Emperor’s life. So far he has been protected by his guard. The Imperial Army has tightened security throughout the capital city, Coranum. The main suspect for the attempts is House Vandemir. Their main city, Vandemirium is being swept clean by a flood of imperial soldiers. The other houses see this as a threat. If the emperor starts destroying the Houses, they think, what is to protect them? Each house has been massing their forces, and tensions between the throne and the various Factions have taken a turn for the worse. It appears that after centuries of bickering, the imperial armies are finally marching against the Alaouda Houses, after the destruction of Vandemir is complet. Add to this, an ambitious priestess of the Suvos Mactan is amassing resources and support with the supposed goal of fending off an impending apocalypse at the hands of something known as the Harbinger. Where will her ambition lead her and the faith of the Suvos Mactan? Yesterday, in a fierce battle that raged within the Imperial Palace, the Emperor was killed by a lone attacker. This attacker was summarily captured and executed before his identity could be verified. At least, that’s the official story. The Capital city of Coranum is under total lockdown. No one allowed in, or out. Before this attack, a Pillar Bomb was detonated inside the Suvos Mactan Temple in Coranum, killing the head of the church. It is believed that this was a distraction to take attention away from the palace and divert resources from the Undying throne so as to make it easier for the assassin to enter. The House of Conventum, or the Parliament of the ring, made up of the Ruling Houses has determined to meet in secret in the City of Edlin, a neutral trade port, to discuss how to react to the death of the emperor. The date for this has yet to be set, but it will be within the next week. Gameplay Objectives are up to you to decide, based on your character/faction/species etc. COMBAT: There is no established battle system. Collaboration always produces the best results however, so if you need to work out a fight scene, collaborate with the other PC’s involved. DO NOT control other people’s characters without their consent. If there is a dispute, I’ll step in to resolve the issue. MAGIC: The main source of magic is ‘The Flow’ (read, the Force). Those who are skilled with it can use it to great effect, affecting physical objects (telekinesis), communicate telepathically, gain foresight and limited prescience, and many have experienced profound visions or seen things happening across the universe. DEFENSE: Anyone wearing a personal shield is invulnerable to projectiles, energy or otherwise. The only way to injure someone with a shield is with a melee weapon. RULES ------------------------- 1) No controlling other characters 2) Post Approved character template in discussion thread before first post 3) No invincibility or auto hits on other characters 4) Avoid one liners. Dialogue sequences are the exception. Still though, try and not do one liners. 5) Editing is allowed as long as it doesn’t change the story after the fact. 6) NO GOD-MODING. You character will spontaneously appear in space, and die. Graphically 7) PM character sheet to the GM for approval. ---------------------------------------------------------------------------------------------------------------------------- Additional Notes I want this RPG to be as creative as it possibly can be. Think the epic scale of books like Dune, or games like Mass Effect and Halo, with the high fantasy of Tolkien and the political intrigue of Game of Thrones. Make this awesome! Setting is up to you to create, as long as you stay within the basic idea: Ring-world, mix of cities, ports, and open ecosystems in between. Let’s make this as much fun as it possibly can be! Because of this, I’m giving each character a lot of responsibility. You’re pretty much free to build the world as you like, as long as there aren’t conflicting ideas. If you can’t think of something to write about, make something up. A location, an NPC to converse with, whatever you need to advance your character’s plot line. If something is really out there, pass it by me first, but otherwise, let your imagination take you where it will. Post questions in the discussion thread, or PM me.