The Imperium of Surmarack Far in the past, mankind left earth, beginning their long journey. The planet could no longer support them, and as It died, the exodus began. Every last human left the planet, those who didn’t were purged. The intention was to give the homeworld a chance, in hope that it could heal itself. For tens of thousands of years, mankind wandered the stars, looking for another home. But there was nowhere for them, every planet that could support them was either already inhabited or for some reason inhospitable. Eventually the coordinates of earth were lost, and the colony ships ventured so far that ever returning seemed unlikely. Finally, after reaching the edges of the galaxy, they found no home. Despair filled the colony ships, until a leader emerged, Armek. He proposed that if they could not find a home, they would build one. Thus began the construction of the Surmarack station, a giant ring-world with a star at the center. It took another 5000 years to construct, but when it was done, it was the wonder of the galaxy. Ever since it has been the center of government and trade for the races of the galaxy, with Armek as the ruler. He eventually came to be know as the Emperor. His life has been prolonged by the Imperial Throne, a feat of technology and mysticism that has kept him alive and ruling for the last 40 millennium. But now, change is coming. The great houses are starting to grow restless beneath the “Unchanging Reign”. Some are seeking their own advancement, others wish to expand out of the Surmamrack and take planets as colonies by force. There are also those who wish to try and find a way back to the legendary homeworld. Factions/Houses On the Surmarack construct, the most powerful houses are House Gibrani, House Douway, House Sorven, House Vandemir, House Jarn, and House Foresyth. House Forsyth is unaligned. They lean towards the Church of Suvos Mactan, but are not openly committed. The others allegiances are spelled out below. Gibrani and Sorven are allied by marriage. Douway and Jarn have trade agreements. An imperial edict has been issued stripping all power from house Vandemir, the other houses have severed ties with them. Foresyth has always kept to itself. It is a powerful house, so it’s reluctance to become involved has gained it many enemies, along with a long standing feud with House Gibrani over an imagined slight thousands of years ago. Of the many different factions are currently squabbling for power there are four that hold the most power, along with the Imperial forces. 1. The League claims to be advancing peace and unity between species in the universe, but there may be more to their innocent claims. Report indicate that they’ve been stockpiling weapons and ships. About Half of the great houses give their allegiance to the league. (Their true motivations will be expounded on later in the story.) House Gibrani and Sorven are members of the league. 2. Alaouda (meaning The Return) . They seek a return to earth (remembered as Domu Paradisus). A growing number of lesser houses and several of the great houses are alined with Alaouda. They have also been gathering a fleet. Any attempt to return to Domu Paradisus has been forbidden by the Emperor however. The Alaouda and the League have had tense relations for centuries. Both are backed by significant military strength of their constituent houses. House Jarn and Douway are members of Alaouda. 3. Suvos Mactan. Suvos Mactan is a religious order that believes that a great evil is coming. They wish to control the throne so as to have the power to repel the coming Armageddon. Several of the less influential houses belong to Suvos Mactan Their leader is the fanatical Ankani Din. Mactanism is the major religion of the lower classes. They have little military might, but the largest base of support. 4. The Loyalists. There is still a significant base of lesser houses loyal to the Emperor. Their main reasons are out of fear that they’ll be caught on the wrong side if there is an uprising. They have little power as a group, but count on the backing of the Imperium. Whether or not they would receive it remains to be seen. IMPERIAL STRUCTURE Principe Militum: The Imperial guard. It’s forces are completely human, and mainly rely on personal shields and swords, standard issues, for combat. The Diplomaticum: The diplomatic core of the empire. House of Conventum: The parliament. Holds little real power, but is maintained as a remnant of long forgotten ideals. Each house, regardless of size has a representative in parliament. Currently there are around two hundred members. Order of Ariolus: The imperial seers, mostly comprised of Sanhedrin, whose express purpose is to peer through time and space to foretell events pertinent to the empire. Characters Great houses are completely human, although they may have alien agents or servants. Magic is allowed. Humans comprise the majority of the residents, there are however a significant number of Aliens (Xenos) as well, mostly merchants, diplomats from around the galaxy, or agents/servants. When designing characters, this is more fantasy than sci-fi, but sci-fi elements are allowed, welcomed in fact. Some alien races are: The Isthus: Elf like in appearance, they are also very mystical and contributed greatly to the growth of the Suvos Mactan church. They are one of the only races born with the natural ability to control subspace. They can tap into it to see through space and time, and affect the physical world. The highly trained can create fields and distortions that can be used in combat. The Isthus main abilities are mental and not physical. They make excellent assassins and diplomats. The Lynxine: The Lynxine are a feline race. They have no natural talent using subspace, or ‘The Flow’ as it is known, however they are extremely intelligent and excellent scientists and engineers. The best ships in the galaxy are of Lynxine construction. They make use of advanced weaponry, personal shielding devices, and distraction tactics on the battlefield to make up for their low physical strength. They are also extremely agile and proficient at martial arts. The Sanhedrin: The Sanhedrin are a race veiled in shadow. They always wear long black ropes in public and are very mystical. They are stronger users of the Flow than the Isthus, but have next to no contact with other races other than to trade. They are an enigma to all. The Duren: The Duren are space Orks. They have no proficiency with the Flow, all their technology is bought, or stolen, from other species, and they have a low average intelligence. Many become mercenaries and bounty hunters. Their government is not centralized, and has no embassy on Surmarack. They are used by many of the great houses as body guards. They prefer heavy, powerful weapons or melee weapons. Humans: Humans have changed little over the millennium. There has always been a strict genetic purity code. Some humans are beginning to develop proficiency at controlling the Flow, but the ability is not widespread. Human technology is unrivaled, but cultural mores prevent it from being used in battle. Most humans prefer melee weapons in combat, but they use personal shields to protect them from projectiles. Character Template: Character Name: Race/Species: (Human, Isthus, Lynxine, Sanhedrin, Duren) Appearance: Background: (optional) Skills/ Special Abilities: Equipment: Weapons: Miscellaneous: Family/House: (You can start your own or align yourself with one of those above.) Faction: (League, Seers, Suvos Mactan, or Loyalist, or Unaligned. If you wish to be a member of an Imperial Institution, state that here.) Goals: (Write a brief summary of your characters objectives and plans. You don’t have to post this in the discussion thread, but send it to me with your sheet.) Post APPROVED character sheets in the discussion thread. Setting/ Recent Developments Setting:The Surmarack station is gigantic, a ring world with a star at the center. There are different cities with open land, and ecosystems, in between. The station contains the surface area of several earths, spread onto a ring spanning millions of miles in circumference, and about one hundred miles wide. Culture: Culture is reminiscent of medieval Europe. Aristocracies and ruling families. Lower classes in poverty and servitude. There is a small merchant middle class. Aliens are generally well received, there are however Xenophobic elements. The Lynxine and Sanhedrin are the targets of the most discrimination. The Sanhedrin don’t seem to care, their mysterious culture seems to care little for the ways of outsiders. The rest of the alien races have made a point of securing their rights on the station. Current Events: Over the last few days, there have been a number of attempts on the Emperor’s life. So far he has been protected by his guard. The Imperial Army has tightened security throughout the capital city, Coranum. The main suspect for the attempts is House Vandemir. Their main city, Vandemirium is being swept clean by a flood of imperial soldiers. The other houses see this as a threat. If the emperor starts destroying the Houses, they think, what is to protect them? Each house has been massing their forces, and tensions between the throne and the various Factions have taken a turn for the worse. It appears that after centuries of bickering, the imperial armies are finally marching against the Alaouda Houses, after the destruction of Vandemir is complete. An emergency meeting of parliament has been called to discuss how to deal with the situation. This is where the story starts. Everyone should establish themselves in or near the House of Conventum building in Coranum(the capital city). Gameplay Objectives are up to you to decide, based on your character/faction/species etc. COMBAT:There is no established battle system. Collaboration always produces the best results however, so if you need to work out a fight scene, collaborate with the other PC’s involved. DO NOT control other peoples characters without their consent. If there is a dispute, a GM with step in to resolve the issue. MAGIC: The main source of magic is ‘The Flow’ (think the Force). Those who are skilled with it can use it to great effect, affecting physical objects (telekinesis), communicate telepathically, gain foresight and limited prescience, and many have experienced profound visions or seen things happening across the universe. DEFENSE: Anyone wearing a personal shield is invulnerable to projectiles, energy or otherwise. The only way to injure someone with a shield is with a melee weapon. RULES ------------------------- 1) Write the next part of the story. 2) No controlling other characters 3) Post Approved character template in discussion thread before first post 4) No invincibility 5) Avoid taking the story backwards. 6) No OOC(Out Of Character) content in the main thread. Put any questions in the Discussion Thread 7) No One Liners. 100 words and up please. 8) All posts must be relevant to the storyline. Keep it linear, no jumping ahead, back sideways (dang you LOST) 9) Read all posts, or the last post well enough to keep the story flowing without plot holes. 10) No killing off other characters. 11) Inactive character (2 weeks) will be presumed lost. If you find your way back, you’re welcome. 12) FLAMING, INSULTING, OR ANY OTHER TYPE OF HARSHNESS THAT IS DELIBERATELY USED TO HURT SOMEONE ELSE’S FEELINGS WILL NOT BE TOLERATED AT ALL, NOR ACCEPTED ANYWHERE ELSE AROUND THE FORUM. 14) Editing is allowed as long as it doesn’t change the story after the fact. 15) NO GOD-MODING. You character will spontaneously appear in space, and die. Graphically 16) Magic is allowed. Please be conservative though. Think more subtle and mystical than “OMG that guy just ripped a whole in reality!” That kind of thing won’t be approved. 17) PM character sheet to the GM for approval. 18) GM’s word is law. ---------------------------------------------------------------------------------------------------------------------------- Additional Notes I want this RPG to be as creative as it possibly can be. Think the epic scale of books like dune, or games like mass effect and halo, with the high fantasy of Tolkien and the political intrigue of Game of Thrones. Make this awesome! Setting is up to you to create, as long as you stay within the basic idea: Ring-world, mix of cities, ports, and open ecosystems in between. Let’s make this as much fun as it possibly can. Post questions in the discussion thread, or PM me.