The Unnatural Horror The Setting The world is unlike many imagine. A typical human being may work their day job, perhaps study and at most play some video games or watch some movie about magic or vampires. A child may imagine, draw pictures, or play games where they fight monsters or are one themselves. Despite all this most of these people regard such ideas as mages flinging fireballs or blood sucking fanged psychos as little more than fiction. Despite the beliefs of many, however, mages and vampires do exist, and always have. They have all been forced into hiding, thanks to an ancient organization that is still around. They are unlike the mages and vampires of mainstream fiction or common understanding. Mages Mages are not "special humans born with magic talents." Mages are people who discovered that energy all around them could be harnessed by the human mind, and took the time and effort to achieve a good understanding of how to use it. There are slight changes that take place as the mage continues to practice and master their art that could arguably classify them as another species. Their metabolism speeds to a point where most mages appear gaunt and almost sickly. Some of their blood slowly turns into a different unusual substance, which causes a weakness to silver and deadly allergy to agloephotis, a rare Arabian plant. There are many magic cities and schools throughout the world, in hidden places, where people can study to become better practitioners of magic. Each of these cities have their own governments and way of doing things. There are several schools of magic: Psionics (Which is basically telekinesis and manipulation of elements like fire.) Buff (Which includes buffing your own strength, speed, durability to reach unnatural levels, and healing.) Soul (Which includes necromancy and communication with spirits) Illusion (Which includes casting illusions and reading minds.) Blood (Which involves manipulating another's blood and sacrificing your own blood for a temporary body enhancement.) Shapeshifting (What it says on the tin) Enchantment (Imbue some object with magical properties.) Vampires These "blood sucking psychos" are horribly misrepresented and mistreated, even by those who know about the supernatural world but especially by mages. Nobody knows where the vampire curse came from or if its really a curse or disease but some blame the Mages, others blame some god, and scientists who will entertain the idea think it to be some unexplainable illness. Despite the usual depiction of undead Romanians with two fangs on the top row of their mouths that are retractable, these people are not undead but have four long fangs, two up top two on the bottom that do not retract, and abnormally big black irises. They need blood to keep their strength, but can go hundreds of years without actually "starving to death." That being said, their craving for blood isn't ravenous, but like a human's craving for food, and many vampires truly don't like the taste of human blood. All vampires are much stronger, faster, and more resilient than a typical human being. Religious items have no effect on them, and all garlic does is activate their gag reflex. They are however unable to handle silver without dissolving as if they were touching acid, and mage blood is poison to most of them. It is unknown what agloephotis would do to one, but they avoid it. Mages and vampires have been enemies on and off throughout time. Vampires will say that Mages hunt them for sport. Mages would say the vampires invade their societies and prey on the young and helpless. But these quarrels are petty in comparison to the true threat of the world. In addition to these two "species," are two secret factions that know about the supernatural world and deal with them for profit. Maniacles Corporation Nobody knows much about this corporation aside from the insanely rich who do business with them. This corporation is known for its mercenaries and high tech equipment. They also research the supernatural and have developed several drugs that many have yet to even dream of. They are extremely corrupt, however, and hard to trust. The tech includes power armor, which is exactly how you would imagine, plated robot armor. There are also high tech weapons and modifications, one example of a weapon being the Plasma Blaster, which is actually morel like a flame thrower but hotter, and sprays hot plasma short distance. R.O.S.E. A much smaller company than Maniacles, ROSE is more geared towards working with local law enforcement to deal with supernatural criminals and threats to safety of civilians. ROSE has less advanced technology, but more mages and vampires as agents. A Growing Problem There have been more and more problems with cults in recent months. Usually its different cults with different gods and fates for the world. Lately, however, it has all been the same cult of some...fetus god. Readings of this god detail it birthing from the sky and swallowing Earth and the stars. These cults are always lunatics and their religious theories are never taken seriously, however many do human sacrifice and are full of mages who will wreak all kinds of unexplainable chaos. Reports of cults to a god matching this description have been found all over the world. Because of this growing, very concerning cult problem, Steven Brandoneo, current CEO of Maniacles, is looking for people within his organization, ROSE, any Mages from a school or otherwise, or any Vampires from whatever clan to wage a secret war on this cult and destroy them at their source. The Character Creation System I made the magic system slightly more strict and revamped the point system from UC. The options listed for magic are what you have to choose from if you have a mage. If you want a different class of magic than listed, pm me and we can talk about it. As for the point system, I kept having student mages with advanced skills at a level of 3 points or some lower skill in UC. I wanted to ensure your characters all could have a good understanding of magic if you made a mage character, so a point in a certain class of magic ensures your character has a good understanding of it. The combat skills are also more general, like small guns is all small guns, big guns is all small guns, hand to hand is just whatever martial arts etc. Points in these also come with the knowledge of how to maintain these kinds of weapons. Support skills are whatever you can think of, however. The 5 points you get are for all of your skills, not per category, but one point ensures proficiency. So there will be different sheets for each Mage/Human CS Template Name: Age: Appearance: Personality: Organization: (Maniacles, ROSE, Mage city or vampire clan. Either mages or vampires can be mercs btw.) You get 5 points to spend throughout all this Magic: (Each magic class costs two points) Combat: (One point for any sort of melee. Two for any range if you know any magic. If no magic this is one point) Support: (One for any of these) Vampire CS Name: Age: Personality: Appearance: Organization: Skills are different here. No magic category as vampires cannot use magic. Instead, they get a Primal category, which includes a package of abilities including enhanced strength, enhanced speed, a regeneration factor and resilience. A vampires Primal skills get better with each point you put in this category, but caps at three points. So... Primal: (Up to three points) Combat skills: (Each thing costs one point) Support: (Everything costs one point) Rules: 1. Do not argue with me, the GM, but don't be afraid to make suggestions and ask questions. 2. Human, vampire, and mage characters only. Nobody is possessed by a demon either. 3. No taking control of or auto hitting other people's characters and please don't hit any NPCs I say not to control or auto hit. 4. No time skips without permission either. 5. No fighting in the OOC. 6. If I tell you you did a post wrong, please edit or if you cant at least keep it in mind for the future. 7.Have fun with this.