1. halisme

    halisme Contributor Contributor

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    The Walls of Visantium (Discussion)

    Discussion in 'Role Play Discussion' started by halisme, Oct 13, 2017.

    This is the discussion thread for the RP, basic rules.

    1. No fixed post length. Do what you need to to move the plot along.
    2. GM will post every other day, if you have posted or not.
    3. Send the character sheet to the GM before posting it here.
    4. Be excellent to each other.
    5. I am going to be trying an experiment. Most RPs on the site are quite railroaded, which is something I want to go against as I want player choice and freedom to matter. In the GM's post, certain words will be written in bold, meaning that the GM has an interaction in mind for it, but it is not necessary to use it, and creativity from players will likely be rewarded.
    6. If you're having an issue, send a message to the GM and I will try to sort it.
     
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  2. Verdict

    Verdict New Member

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    This one looks interesting...I'll try it :D
     
  3. Verdict

    Verdict New Member

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    Unfortunately, I'm too exhausted to write anything tonight. I'll do the Character Sheet tomorrow. Gl
     
  4. halisme

    halisme Contributor Contributor

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    Okay, two people interested, is there a third?
     
  5. AnonyMouse

    AnonyMouse Contributor Contributor

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    You have my attention.
     
  6. halisme

    halisme Contributor Contributor

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    Cool. We have three. When I have character sheets I'll do the first post.
     
  7. mmarage

    mmarage The Detective Contributor

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    I may be interested.
     
  8. Domino355

    Domino355 Senior Member

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    Also interested. Still thinking of a character type
     
  9. zoupskim

    zoupskim Contributor Contributor

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    Im totally game. I'm writing a character tonight.
     
  10. zoupskim

    zoupskim Contributor Contributor

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    Name:
    Tarron Dumah

    Age: 25 years old, fighting since five years old.

    Species: Human, although he rejects human customs and traditions, favoring the elvish customs of proper imperial citizens.

    Equipment: Tarron wears a light version of standard Imperial plate armor. His gear is designed for longer skirmishes on horseback, or fighting in hills, or steppe terrain. When not kitted for battle, he wears standard Imperial army formal attire. He possesses a full set of cavalry armor, gear, and accouterments, and many different weapons. Besides soldier and riding gear, he owns nothing.

    Skills:

    Military Education: Tarron attended the Imperial War College, and graduated as an officer. He is well versed in the arts of war and modern military tactics.

    Magimancy: A comfortable understanding of magic, and skill in the nullification of magical power, are just one of Tarron's many tools.

    Sword: As expected of his station, Tarron is a master in the use of all double edged blade weapons, and duels regularly to hone his aptitude and skill.

    Equestrianism: Years of fighting and commanding on the norther border has bred into Tarron a deep understanding and complete mastery of mounted combat. He is nearly a match for hardy steppe horse tribes, and is constantly practicing to improve himself.

    ------------

    Background

    Tarron Dumah is the only son of Taddron II Dumah, through his wife Levia. His father died fighting in a futile struggle of rebellion against the Imperial army. When they were defeated, the weight of punishment passed in propriety to Levia, and Tarron, who was still an infant at the time. Levia died in the imperial retribution, and Tarron was claimed by a nobleman, and sold into military service in the stead of the nobleman's son, at only five years old.

    The penniless human serf took to the life of a soldier like fire.

    Tarron surpassed his instructors expectations of a lowly slave soldier, and after five years rose to the rank of a sergeant, serving under a lower knight in the northern outposts skirting the fringes of Imperial territory. In his first battle, when attacking humans struck down his master, Tarron fought vigorously to defend the body. The elvish knights who drove the humans off found Tarron still standing sentinel over the armored corpse of his master. He only was fifteen years old.

    Recognized for his bravery and aptitude, Tarron was appointed to the position of mark rider, and delivered messages and orders between battlefield commanders in the out lands. He served with honor for many years and earned the rank of road master, overseeing the security of the entire network of essential communications checkpoints and roads in the north. He proved himself again, when a treasury convoy was attack and pillaged by human brigands. Tarron led the raid to recover the imperial gold personally, and within ten days delivered the money to it's rightful destination, along with the quartered and skinned bodies of the thieves.

    Tarron was allowed take the Imperial military examinations, usually reserved for noble boys who wanted to to attend the squire's school and begin a life of proper military service. Tarron passed easily and attended squire's school, where he excelled in military history, strategic theory, and equestrianism. He even attended mage school, achieving skill in Magimancy.

    The human slave returned to the north an Imperial commander; a hardened general of the border guard. Though he owns no estate, and may sire no heirs, he rules his assigned territory with all the authority of a lord, and leads his soldiers with the understanding of a seasoned imperial officer. The dispute over the Visantium throne disgusts Tarron. There is only one rightful heir, and her name is Allisaine. Tarron has made his belief in this fact well known, to the detriment of some close friends and allies. When The Iron Hand called out, Tarron accepted gladly. Those who stand against rightful imperial rule should be crushed.
     
  11. Domino355

    Domino355 Senior Member

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    Name: Klaus of the Hadrada Tribe, "Skaendsel"
    Age: 17
    Race: Orc
    Appearance: Klaus is taller that the average Orc, standing at 8'4", yet he's much more lithe, making for a too awkward of an appearance. His face is covered with drops of dry Sap, the Orc equivalent of acne. His teeth and eyes are the only attractive qualities about him; with gleaming canines about an inch long and piercing blue eyes

    Background: The firstborn son ofHadrada the tenth, Klaus was born to inherit the closest thing orcs could have to a Kingdom, a tribal alliance of about ten thousand men. His first years ofchildhood he remembers fondly, and then came the change.

    Klaus has been a dreamy child, his mind was during off at the wrong moments. He was fascinated about the outside world, about the great cities built by the Empire and the insane inventions of the kobolds. That made him a terrible Orc, losing most of his game in a trail of thought, and his gangly body made him a poor fighter. By the age of twelve, Hadrada stoppedtalking to his son, thinking of him as a lost cause.

    These years Klaus befriended an elven hermit named Darren. The man was a true wanderer. Having travelled around the Empire for two hundred years, the old elf knew more than Klaus ever dreamed of learning. He would spend hours each day talking to the old man about the world; geography, culture and, more than anything, magic.

    These years Klaus began to notice something. How flowers would subtly turn towards him as he moved. He found out that if he focused enough, he could improve his physical attributes for short periods of time, and how climbing was far easier to him than to any Orc. WithDarren's encouragement, Klaus began developing his skills and fighting style,and his feats became more and more impressive. His mother slowly began toacknowledge his former embarrassment, until one day he brought home a bear that he killed with his bare hands (no pun intended). That day Hadrada announced a tournament to her son's honor.

    The crowd cheered as Klaus beat opponent after opponent, while unarmed. After one especially exciting victory, Klausraised his hand. The cheering died immediately, as the crowd stared at the thorns sticking out of Klaus's knuckles.

    Had his mother not intervened, Klaus would have died then and there. Hadrada gave him the name Skaendsel, meaningdisgrace, and converted his penalty from death to banishment.

    On his way to the wild, Klaus was met byDarren, who revealed himself as an agent of the Hand, and offered the young Orc a place in the organisation. Having nothingbetter to do, Klaus agreed.

    Equipment: Klaus doesn't carry anything on him, apart from extremely loose-fittingorcish tribal clothing, a tooth of every type of animal he killed tied to a string around his neck, and about three month'sworth of Hand salary.

    Skills:
    Advanced unarmed training

    Survivalism: While impressive in human standard, is average when compared to an orc.

    Parkour

    Arbormancy: While he can use his magic to control plants and orcs' bodies, Klaus doesn't have much practice in that field, and tries not to rely on it. Instead he uses his magic to augment his own physical attributes, making his skin harder and him faster and stranger, and using thewood around him to help him move, bypulling himself towards it and making it give him slight "pushes", (If anyone read Mistborn, it's a bit how they use metals to move themselves around), and healhimself
     
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