Hey guys, new poster here. I'm writing the story for a visual novel/dating sim that I'm making. I wanted to ask people who have played this type of game, what are some things that make you like or dislike a game? What would you like to see more/less of? Also, I wanted to ask what people's opinions are about how neutral the player character should be. In most dating games I've played, the player character is basically a bland blank slate because I guess they're personality is supposed to be determined by the player's choices. Or they're supposed to be like a self insert of the player. The thing is that when I read books, I really hate overly neutral protagonists who are supposed to be relatable or easy to project on, because they end up seeming like they have no defined traits. In my game I'm trying to make the player character into a more defined character with a personality, interests and a past. I'm finding that the fact that I need her to be romantically compatible with four very different characters is challenging. I probably did my planning in the wrong order, I planned four love interests with strong personalities and defined storylines, then tried to think of a player character who can fit into all of them. But I'm getting there. My last question, each romance path is basically it's own self contained story but they all occur in the same urban fantasy setting with many of the same side characters. Do you think it matters if there are minor plot elements that are not explored or completely resolved in one path but are in another? for example, in one path they could encounter a magical creature and be helped by them, but the creature will be left relatively mysterious unless you play the path where the story focuses more on the creature. Does that give the sense of the game being world you can explore to discover more? or is it bad storytelling to not tie up all the loose ends in the one path? because some players will only play one path.