War on Kalicas STORY Long ago, just before Earth was destroyed by a rogue asteroid, a group of large transports were built and sent off to find new homes for their residents. Several of these transports still drift, lost in space. One, the Kalic, managed to find a lush, Earth-like world with dozens of ecosystems, just like Earth. Naming their planet after their transport, Kalicas was discovered to have several moons, and missions were launched to them to see what they held. It was discovered by these missions that each moon was made up of pure metal and each one a different kind. The metals were not like those on Earth though, and each had a different quality. Some were used for their strength and durability, others for decoration, more for circuitry, and others still for flexibility. Some even became pure weaponry-bullets and missiles. Soon, the three countries of Kalicas began using the metals to build large robotic fighting machines for their military. After establishing large mining operations on each moon, the metals became cheaper and even ordinary citizens could afford them. Because more people could now afford the metals to build their on Robos, they held competitions, and, unregulated, war finally broke out. Two countries, Koros and Krine, began fighting for territory. Kylas, on the other hand, remained neutral, in an attempt to keep their territory. Kylas is occasionally drawn into the fighting, but only to defend its borders. Present day The game is set in the year K620, five years after the Koros-Krine War began. Your character does not have to have a Robo, but if you do, there are 3 different kinds to choose from. Robos must have a cockpit, and must be piloted. Also, their power source comes from a small core (about the size of a basketball) made of a metal that generates electricity. The core is always surrounded by another metal which cannot be penetrated, therefore making it near-impossible to shut down a Robo by destroying the core. - Gnarl- Gnarls are built in design by a particular animal. Their strength comes from the natural abilities of the animal they are modeled after. They have no weapons but those in the form of claws, teeth, etc. - Blasters- Blasters are usually two-legged, and get their name from the variety of guns, ranged weaponry, bombs, mines, etc. that they use to fight. These types of Robos tend to be more expensive for upkeep, since their ammunition must constantly be remade. - Medievals- Getting their name from the “old-school” type of fighting, Medieval Robos use weapons such as swords, spears, whips, etc. to fight. They are, on average, the fastest type of Robo in existence (aside from some Zins). Some of them like to use ranged weaponry, like bows and crossbows. - Hybrid- Hybrids are a mix of two of the main three types of Robos. These are generally harder to handle, have more controls, and are more expensive, because some metals do not mix easily and therefore it makes designing, building, and maintaining them more expensive and more difficult. They also tend to have more mechanical problems, and require two cores. With two cores, sometimes one core will malfunction, and render all qualities of one Robo type (half of the hybrid) to become useless. This is because each core powers a different type of Robo in the hybrid. (Hybrids may be used in the beginning of the game, but realize that they will have all the downsides I have listed. No Hybrid is immune to these problems, not even those with zin inside). - Zins- Zins are special Robos, and not easily affordable. One of the rarest metals in existence, found randomly on the planet of Kalicas itself, powers these. They can be any of the other three types of Robos, but the type of metal, zin, gives them special powers, such as super speed, extraordinary strength, etc. (NOTE: Zins cannot be played at the start of the game. Your character must earn a piece of zin to power your Robo.) Characters You may play several options of career: pilot (for Robos), tech, politician, soldier (not necessarily pilot, but can be), civilian, miner, scavenger (for parts), dealer (sells parts and metals), non-fighting military, or anything else you can think of (please ask for approval by GM). The following is the character template: Name: First Last Age: (between 15 and 50, get approval for older or younger by GM) Gender: M/F Career: Background: Appearance: Family: Robo: (If applicable, include description as well as weapons equipped) RULES The following are rules for the game: 1- No controlling other characters without permission 2- First post: character template 3- Before posting character, send to GM for approval 4- Read all prior posts before posting 5- All questions directed to GM 6- Length rule (at least two or three paragraphs, no one-liners, no extremely long posts, limit of about ten paragraphs) 7- No killing off other characters without permission from the player AND GM. 8- FLAMING, INSULTING, OR ANY OTHER TYPE OF HARSHNESS THAT IS DELIBERATELY USED TO HURT SOMEONE ELSE’S FEELINGS WILL NOT BE TOLERATED AT ALL, NOR ACCEPTED ANYWHERE ELSE AROUND THE FORUM. 9- No GOD-MODING 10- Discuss issues, out of character posts, and questions in the Discussion Thread. 11- Edit before posting. 12- GM’s word is law, and GM has final say on all problems. Your goals as a player in this game: 1- Survive 2- Help end the war Good luck!