I would like to introduce myself to these forums. I am an aspiring video game developer, and I want to get involved with making games that have a postmodern feel to them, emphasizing music, spectacle and especially story. Right now I am trying to figure out how to write dialogue for a few characters, and I have not been able to find the right category for it, so I would immediately present my first problem to this forum. I have been trying to figure out how to get an interaction between three to four (the fourth is assigned to start fixing something she broke, in which one of the three has to leave to escort her, see the smart guy) characters, with one of the characters fixing a problem with ease via a hidden ancient device he has, while the other two are trying to get information out of that character in a "how did you do that" scenario. Characters: The first character has little to no commitments, and has seen little of how much bad and good the people and the world is capable of. He is generally seen as stupid and carefree, but this is not so much the case as him just being innocent while at the same time not caring about what is happening. He carries a device that can allow him to change how technology works, but it is not shown to the other characters at the time. The second character is an intellectual, able to use technology and machines very well. However he has the typical weakness of not being very strong sociologically, and vulnerable to peer pressure, mind games, and other forms of manipulation. He has low self esteem as well, and does not have a great amount of ego. Irrelevant info: He is running a company with the desire to compete with (and logistically disadvantage) a leading company that endangers the freedoms of the civilians, and also have captured his friend. He is not good at running it however as he is not able to stand against peer pressure well, thus his employees have been difficult to control. However they are functioning well in their purpose, damaging the financial support the antagonist has. The third character is some overpowered PTSD egomaniac that has been an engineered bioweapon, but not in the sense of disease. He is also not that good with people, but for reasons that contrast and conflict with the intellectual. He is resistant to manipulation, but he has an ego, is impatient, and has hawkish attitudes. Easy to aggravate as well. His PTSD is mostly a depression based thing that goes on when he contemplates and thinks about his future and past. Right now it is not affecting him. The fourth character already had her moment earlier, so I don't need to talk about her much right now. What just happened: The first character was able to just get into a building and resolve a situation that the second and third characters were endangered by and struggling with at the time. The first character was able to use his device to work with the technology he doesn't understand without revealing anything to the other two characters. Those two characters are now questioning the first character. Desired resolution: The first character was able to escalate the situation beyond the other two characters' control by asking for a price for the information they seek, something that is not of lots of value while at the same time being hard to find and takes a long time to get. The other characters get frustrated and decide to just leave the first character alone.