Discussion in 'Role Play Discussion' started by Kingtype, Aug 2, 2014.
DISCUSSION FOR HOLY GRAIL WAR
POST CS'S HERE AND ALSO CHAT!
Btw, I'd like to reserve Saber
Jess has Saber class
Will reserve this post to organize character's sheet and servant's reservation.
Darcy and Saber
Ginger and Archer
Taya and Lancer
Eliza and Caster
Josiah and Berserker
Moriarty and Assassin
I'll take Archer
I'll give this a shot again -though this time i call Lancer.
Keit has reserved Lancer
I got stuck with Beserker last time! btw not going with my old master -this one's new and got some madly useful skills
We need at least one more player and reaaaady to go xD
What class is left?
Ginger and Archer
Name: Ginger Jones aka Bubbles
Magic Specialization: Ginger's magecraft is extremely uncanny. Ginger can channel her magic through bubble gum.
Yes you heard right, bubble gum.
She is capable of creating traps, shooting bubble gum bullets out of her mouth that explode the gum all over you, can use it as bungee cord and or connect to opponents to swing them around or pull them down.
She obviously reinforces the gum with magic as well making it stickier and much stronger then then normal chewing gum, to the point it can stop bullets.
Appearance: Ginger has ….ironically enough has bright blonde hair, her skin tanned into a dark tone and large brown eyes eyes. She’s normally seen sporting a very large frown on her constantly moving mouth as she is always chewing gum in case of any sticky situations that might come up.
Her clothing varies obviously but one thing that doesn't change is that she is tall for a woman.
Standing a stunning 6'0 and normally towers over other females and some males. Despite her height she is very fit with slender muscle and cute roundish face.
Ginger was left in a religious orphanage at the early age of ten by her parents who were fifth generation magus, for reasons even she is not aware of.
She was a lonely youth due to her size and constant fighting with other children she also had an obsession with sticking gum in the hair of people she disliked.
Despite being a thorn in the side of many of her peers and elders at the orphanage she found time to take what little mage skills she knew apply it to various things. Mainly reinforcement magic but often using it so the gum she used to stick in hair would never come out.
The more she misbehaved the more she was obviously beaten or ignored by many and at the age of sixteen decided to exit the orphanage. By using her gum skills to silently tie up her caretakers and stealing the money they'd gotten from various charities.
But she quickly burned through it spending it on liquor, games, clothes and anything else she desired.
Ginger began living off the streets. Petty thefts, doing tricks on the street with her gum skill and even selling her body at times.
As she lived longer and longer in the filth of the world, she turned to drugs and alcohol for comfort of her disgusting life.
She also grew to have a deep hatred for God and still to this day blames him, the people at the orphanage and of course her parents for how her life turned out and has. She's even been arrested for interrupting church services and desecrating church sites when she's in a depression.
Though recently Ginger's life was turned upside down once again when one day after being arrested for robbery and assault, by using her gum to stick a priest to bind a priest and steal church money. But was bailed out by the very same priest she'd tied up and strangely enough the police seemed to have no recollection of what happened.
The priest offered her a deal, he'd clear her criminal records and save her a lengthy prison sentence.
If she agreed to fill a spot in something called a Grail War due to her magical talent.
She agreed (better then getting stuck in prison) and with that began a very strange year in her life leading up to this war.
Appearance: Shoulder length dark brown hair, dark brown eyes and classical features. He's dressed in the gear of a Roman soldier minus the helmet and has a long red cape attached to the back of his armor.
Noble Phantasm: ?????
Noble Phantasm Range: Anti Unit
Noble Phantasm: ?????
Noble Phantasm Range: Anti Unit (self)
Noble Phantasm: Arrowsmith
Noble Phantasm Range: Anti Unit
Archer can forge and conceptualize any type of arrow from past or present and fire it from a crossbow or regular bow which he can also materialize at will.
The arrows themselves can range from wooden, iron, explosives, traps, poison, smoke etc, also laced with magic and of course they act as NP’s traveling at mach twelve speeds
Luck: A+ (Decreases to a D after a specific NP is used)
Holy Protection: A - Grants immunity to disease and afflictions
Blessed Healing: C -Can heal and cure disease, afflictions and injuries of others)
Divine Buff: A - If Archer is facing an enemy or enemies who are of demonic or sinful nature, all his stats are raised by at least one parameter.
Endurance of the Soul: B - Archer withstand massive damage from weapons that pierce him and cannot be killed by ranged based attacks/weapons but they can still do massive damage if he's hit in a vital area (heart, lung etc) but won't be killed
Endurance of the Mind: B- When Archer is badly injured or damaged he can continue to fight by using mental blocks to lessen the pain he feels and continue to fight just as well.
Endurance of the Faith: A - Archer's bravery will, faith and courage materializes into a an auto mana based shields during time he needs it most, but as said it does it a random at times.
Also standard Archer class skills
Extensive Military knowledge
Gear- Archer is equipped with more then projectile weaponry. Roman short sword, dagger and a shield on his back. Oddly enough despite his class name, no projectile weaponry can be visibly seen on him.
Name: James Moriarty
Scripture of the forgotten language: The writing of a long forgotten language, although not as old as the times of Alaya before the language of man were divided, it is one of the first roots born after the Age of Gods, thus still a powerful writing, an ancient mystery that embodies a fantasy maniphested through coding. Still Moriarty hadn't completely decoded the language he has a partial knowledge of it, and although he can't write it completely he still can create phenomena based on a mixture of the forgotten language with modern magical language, still the usage of this skill is limited to his own origin, if he tries a different setting, it will become weaker, yet not for that less fearsome.
The Forgotten Language Act First: Origin of the Parasite Crime
The application of Moriarty to the scripture, by preparing beforehand a short manuscript, the ancient magic will recreate it on the current plane of Alaya (The World), it works akin to a Reality Marble but of a different nature. The scenary can't be used to certainly kill a living being, yet it can make coincidental events happen to force an accident, however this is limited by his origin Mystery, as the event created can only be at most within the context of a mystery related to a crime. The main limitation to this magic is the time it tooks to be executed as a whole manuscript must be prepared.
Appearance: Short blond hair, blue eyes. He wears warm clothes due to the cold of Alaska
Biography: A mage of unknown origin working in the clock tower, after some point it took the name of one of his favourite characters, all details of him are a mystery except his research to decode the forgotten language, hoping to find new ways to help mankind in different aspects.
An avid reader of mystery novels, and also a practicioner of them, although himself is not a criminal he had felt more than once to commit a crime, only to create a perfect mystery and test people through it. He dislikes the investigation's techniques of modern society and claims that they kill the "Romance that dwells in a mystery". All this is mainly influenced by his origin.
The reason why he joined the war is unknown, yet is certain is not to decode the language as for him is a mystery he is enjoying.
Class: Assassin (maybe)
Appearance: A weird combination of attires, mainly because he is fascinated with today's clothing, as thus he wears red tracksuit pants, a yellow shirt and over it a tuxedo. He has several jewels on his hands and a black bandana. His hair is long and brown as his eyes. He is a man that looks older than he should.
Presence Concealment, Rank D: Is the capacity to hide one's presence as a Servant. It is a common skill to the Assassin class. Due to a curse he had on life is unlikely to not notice him if certain condition is fulfilled, on that case it's rank is lowered to E, he still can hide his presence, but he is prone to be noticed.
Primal Beginning, Rank A: As several techniques or elements were related to him, he will always have a increased rank on its usage over others, thus making him always the supreme maker, of course this only applied to thinks he developed or things that were on its origin connected to him.
Rebellious Nature, Rank C: Prompt to act in a more rebel way toward his master or anyone in general, this is lowered if exists compatibility or connection between the Servant and the Master
Divine Protection, Rank B
Innocent Monster E: A paradoxical skill which twists the original concept of Assassin, as it's debatable his innocence, and perhaps could even be called a true monster, the rank is E.
*There are more skills, but they can be spoilerish, so I'll reveal them later
Range: Anti-Unit (self)
Range: Anti-Unit (Self)
We need Berser-Car
Reserve me berserker! I'll get you a sheet tonight.
Gonna use that damn time magic for your master again?
Behold, Darcy and Saber!!!
Name: Darcy Gore
Magic Specialization: Size Manipulation; Size Enhancement/Size Reduction. Yep, Darcy can change the height and width of objects, even herself. But due to her lack of ability, she can’t make herself taller than 7 feet or smaller than a bird. She typically chooses to use her magic ability for projects or just for fun. Well, she does everything for fun...whenever she feels like it. That’s her motto.
Appearance: Darcy is a natural brunette and her hair is styled in a 1920s pixie cut. She’s a fair skinned, green eyed, petite girl with the slender frame of a fairy. Her normal height is around 5 feet. She piles on the makeup and loves vintage fashion, wigs, and costumes. She always looks like she either stepped out of an old movie or forgot it wasn’t Halloween. With her large collection of clothing, no one can ever recognize who she is (i.e., she has very few friends…if any at all). Sometimes she uses that to her advantage, making up funny multiple personalities for herself when talking to people.
Biography: Darcy had a happy childhood, even being tossed from foster home to foster home. She never knew her parents and was never told what happened to them. She didn’t care though; she simply wanted to live her life to the fullest. Her creativity and eccentric imagination was often stifled, but she paid no mind and often got into trouble for silly things, like blaming her messes on “imaginary friends”. Once she was even forced to go to a therapist due to a couple thinking she had a mental illness. Her relationships with others only grew worse when she discovered she was a mage and tested out her abilities when she had the chance. By the time she was 15 years old, she caught the attention of an older couple in their late 70s who never had children and wished to adopt her. Her new mother and father were also mages (albeit, desperate ones) and tried to teach her new abilities, but both died a month apart of natural causes before they could continue her training. Back Darcy went to the foster homes, but her adopted parents left her a hefty savings account for when she turned 18 and a letter in their Will.
A letter informing her about the Holy Grail War.
Now two years later, she’s failing living the college life in Anchorage, Alaska studying Design while awaiting the Grail War.
Appearance: Warrior woman with broad shoulders, standing at least 5’7. Her long wavy black hair falls down her back and frames her tan face. Her brown eyes have warmness in them and she makes eye contact frequently. She wears the traditional dress of her culture with puffy white sleeves, a low neckline revealing cleavage, and a black belt corset around her waist. The dress is white, red, and covered in black embroidered accents, while reaching to the ground. Her beauty along with her full figure are quite entrancing, it isn’t uncommon for men to be drawn to her by sight alone.
Noble Phantasm Rank: A+
Noble Phantasm Range: Anti-Army
Noble Phantasm Rank: C
Noble Phantasm Range: Anti-Unit
Magical Resistance, Rank A. Cancels any magic below A rank.
Riding, Rank A. Ability to ride things.
A Woman’s Touch, Rank A. She can’t be killed by ranged based attacks/weapons or wounds. But if hit in a fatal spot, it can still cause massive damage.
Fame in the Land, Rank B. Mind control while looking into another’s eyes, causing them to become infatuated with her for brief periods of time.
Warrior’s Custom, Rank A. Free to break away from combat. Due to her custom, she cannot cast a strike when an opponent is not standing or can't hit back.
Persuasive Voice, Rank C. Her voice can tap into another’s mind to give or speak a message up to a mile away. Used as a quick means of communication, not used as a weapon.
Warrior’s Training and Hand-on-Hand Combat Fighting Experience.
Gear--She carries a medieval dagger, but it’s true form is concealed by Mana.
@Kingtype, no time magic! In fact, my master isn't even gonna have any abilities other than the command seals.
Who do sheets go to, you and @lixAxil?
Name: Eliza Bowne
Magic Specialization: Eliza specializes in data manipulation. She can manipulate the binary visible computer information known as data allowing them to collect information about most businesses and organizations and their operations and do amazing things to or inside computers such as hacking and manipulate computer programs. She uses this skill mainly to steal money.
Appearance: Eliza has bright red hair, green eyes, and pale skin with freckles and large teeth. She is 5,5 and is semi-
muscular with good definition.. She usually wears tight pants, heels, vintage t-shirts and a black suede jacket. Of course this changes when she is diving and performing cons.
Biography: Eliza was born in London to a con artists Edgar Bowne and Adelia Turner. Both parents had two rules about living, If you can’t buy it, steal it, and have fun no matter what you are doing. Might it be fate or just darn good genes, but Eliza was born with the power to manipulate data. She could control and undersand any piece of technology thrust in front of her, and of course her parents aimed her in the right direction to manipulate it’s use. By sixteen Jinx had stolen 5 million dollars from one of the largest companies in the world, and was considered an international criminal. That was also the same year she lost her parents to a crash that came out of a police chase. Jinx was caught and sent to prison, but she escaped about a year later with enough government information to make your head spin. The last couple years are based upon a string of large amounts of stolen money, an intensive training period of both Krav Maga and Muay Thai training. She also has an extensive intrigue for guns and has tried to work on having a good aim whilst getting into scuffles with the cops. Personality wise Eliza is cheeky, flirty and is barely ever serious. She has a deep enjoyment of swimming and diving which she uses as a cover in many of her escapades across the world. Now she wants a grand prize, like the Holy Grail.
Servant signup sheet:
Appearance: ???? is 6,3 with thick shaggy blonde hair, blue eyes and a swimmers ripcord tight body. He almost always wears a black bandana that holds back his long locks, a plain white baggy tanktop with an anchor on it and a grungy pair of jean shorts, and black flipflops. When he is underwater though he turns into an octopus looking sea creature, with tentacles, pale blueish grey skin, and flippers for feet.
Strength: (E-A) D
Agility: (E-A) C
Mana: (E-A) A+
Luck: (E-A) E
Endurance: (E-A) B
Curse of the Deep: Caster can transform into a creature that can be underwater for a very long period of time. Twelve hours at most. He can only transform in water though and it increases his speed while swimming, as well. B
Aim for the Booty: Caster is an amazing marksman. He loves pistols and has amazing aim. He can create any type of gun he desires and can use them with wicked precision. He never misses a target. A
Gutted like a Fish: Sordmanship is not one of his favorite skills, but he is a wicked swordsman. Years of fighting on a ship, has made him a virtuoso with a blade. He is quick on his toes and can parlay with the best. He enjoys using two at once.B
Slippery Fingers: Thievery is almost always tied with piracy and Caster is very good at stealing and sweet talking himself out of anything. He loves money and wenches and can steal almost anything and worse make you like him while doing it. A
Take a Dive: Caster can create a large expanse of sea. Around the size of a lake. If needed to help with his other skills and his Phantasm's. D
Name: Josiah Redman
Appearance: 5'11, Light Brown Hair, Blue Grey Eyes. Dresses like a mature hipster teacher... because he is.
Background: Josiah is an english teacher who specializes in the classics. He teaches nights at the local college, and days in the highschool. He was born in florida, but moved to Alaska when he couldn't find work anywhere else. The winter winds are brutal on his floridian sensibilities.
He comes from a long line of Magus, dating back to ancient Israel. But his heritage us unknown to him, as his great grandfather was the last true Magus born to the family. Josiah bears the latent ability though.
Personality: Josiah is a sharp witted, and genial person. He is very fond of Grammar. He is mild mannered and gentle, but enjoys a certain confidence in his ability to control events around him. He also has a bit of a temper, but is used to keeping it under strict control.
Appearance: A tall, powerful man, beautiful in every way. He wears burnished bronze armor with a helmet with a horsehair crest.
Noble Phantasm: ?????????
Noble Phantasm Range: Barrier
Noble Phantasm rank: A++
Noble Phantasm range: Anti Army
Noble Phantasm rank: A++
Strength: A (A++ While ???????? Active, A+ With Mad Enchantment or Fate)
Agility: A (Same as Strength)
Mana: D (B when Sing O Muse is active, A When Man Killer is Active A+ with both)
Luck: C (A When Man-Killer Active)
Endurance: A (A++ When Man Killer Active, A+ When Mad Enchantment or Fate is active)
Unique skills: Mad Enchantment (D) this stackes with Man-Killer)
Tactical Mind (C)- Berserker has the ability to cancel his Mad Enchantment is he wishes, removing the buffs, but also allowing him to clear his mind and regain his sanity once per day.
Fate (A): Berserker has always know the choices he has, and he has chosen to die in glory. If he is ever approaching a glorious death, his strength and endurance are raised by a full step.
Sing O Muse of Rage (A+): When Berserker is truly enraged, his wells of power grow tremendously. When Mad Enchantement or Man-Killer are active and he goes into a true rage, his Mana pool is increased two steps.
Killer of Men (B): If Berserkers opponent is a mortal human (Or, not a spirit, demon, or monster) any attack that he delivers has a high chance of breaking their defense and injuring them badly.
Berserker carries an ornate shield with him, with a vivid depiction of a Utopian city at the center. He also carries a bronze sword designed for slashing, and two long spears with bronze heads.
@Pheonix: Did you actually described your NP?
As you say lix
"Get your ass on the chat!"
@Kingtype link me to the chat
Separate names with a comma.